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Steam News28 August 20205y ago

Regular Patch

Improved Battle Camera Fixed multiple audio issues Increased flee chances Re-enabled the fast-loot UI on collectible Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script Fix

Full notes

Full Edge Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions9 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Compatibility
changedImproved Battle Camera
fixedFixed multiple audio issues
changedIncreased flee chances
addedRe-enabled the fast-loot UI on collectible
fixedFixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
fixedFixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon

Edge Of Eternity changes

changedImproved Battle Camera
fixedFixed multiple audio issues
changedIncreased flee chances
addedRe-enabled the fast-loot UI on collectible
fixedFixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
  • Improved Battle Camera

  • Fixed multiple audio issues

  • Increased flee chances

  • Re-enabled the fast-loot UI on collectible

  • Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script

  • Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon

  • Improved CPU performance by ~30%

  • Improved GPU performance by ~15%

  • Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld

  • Fixed a transition issue that could break the rendering colors for a few frame after a loading

  • Fixed a bug that was preventing audio footsteps from working after changing leader

  • Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective

  • Fixed a bug that could break the audio when teleporting after the quest "Peek a Boom"

  • Implemented Stalker boss unique death animation and VFX

  • Fixed a few logic issues in the quest "Bare Necessities"

  • Added a few custom cameras for some side quests (will fix some sidequest cutscene where the camera was in the ground)

  • Modified outline of decor interacts

  • Removed the controller wide compatibility option as it was causing issues with the tutorial

  • Haptic improvements

  • Multiple crashfixes

  • Separated VSync from Framerate Limit and improved their behavior

  • Minor level design fixes

  • Added new sound fx

  • Added new visual FX

  • Minor UI/UX changes

Source

Steam News / 28 August 2020

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