Full notes
Full Edge Of Eternity update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Compatibility
Edge Of Eternity changes
Improved Battle Camera
Fixed multiple audio issues
Increased flee chances
Re-enabled the fast-loot UI on collectible
Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon
Improved CPU performance by ~30%
Improved GPU performance by ~15%
Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld
Fixed a transition issue that could break the rendering colors for a few frame after a loading
Fixed a bug that was preventing audio footsteps from working after changing leader
Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective
Fixed a bug that could break the audio when teleporting after the quest "Peek a Boom"
Implemented Stalker boss unique death animation and VFX
Fixed a few logic issues in the quest "Bare Necessities"
Added a few custom cameras for some side quests (will fix some sidequest cutscene where the camera was in the ground)
Modified outline of decor interacts
Removed the controller wide compatibility option as it was causing issues with the tutorial
Haptic improvements
Multiple crashfixes
Separated VSync from Framerate Limit and improved their behavior
Minor level design fixes
Added new sound fx
Added new visual FX
Minor UI/UX changes
Source
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