Full notes
Full Edge Of Eternity update
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What changed
- Events
- Gameplay
- Fixes
- Maps
- UI and audio
- Performance
Edge Of Eternity changes
Added missing dynamic events and quest translations (FR, ES, JP, CH, GER)
Improved and uniformized a few character materials from the intro (Herana, Reynan, Sil, Ordo, Zandra, Supplicant)
Fixed a bug that made Daryon's eyebrow not following the eyelid correctly when he is in soldier uniform (intro)
Added a few camera automations on the tutorial stalker boss to generate better camera plans
Improved terrain shader of the Battlefield and Mother House maps (reduced "Pixelation effect", improved lighting and added some noise)
Fixed a bug with the Keyboard Mouse combo (was not present when using a controller) where Ordo was not highlit during the potion tutorial
Zandra concentration bar will last until the end of the tutorial message during the casting interupt tutorial (Stalker boss)
Fixed some trees on the first maps that were not taken into account for battle camera dithering
Improved loading performances and reduced loading related stuttering during the first maps (intro, snow, warehouse, battlefield, elon village)
Fixed a bug that could despawn the supplicant from the followers after a specific battle in the tutorial battlefield
Fixed a ground snapping issue when spawning some decor interacts (technomage turrets, eggs)
Fixed an UI bug that was opening the pause menu when exiting the save load menu using the "Esc" key
Improved characters eye texture to reduce the "red eye" effect
Fixed a bug that was preloading some unused assets when the game start
Fixed a bug that was preventing some collectibles feedback FX from displaying
Fixed a bug that could corrupt the rendering when the Sky quality setting is lower than 0.3
Improved a few dynamic events
Added new UI audio feedbacks
Fix tentative for a rare bug that could prevent action bar from being filled in the first tutorial
Source
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