In this update2
Full notes
Full Edge Of Eternity update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
Edge Of Eternity changes
New Features:
Cinematic Battle Camera (Battle Camera V2) After months of work we are releasing the new battle camera of the game, it was completely remade from scratch, the camera offer you know two modes cinematic and tactical, the cinematic camera will focus on the action providing a cinematic experience and the tactical is fully manual to have an overview of the combat.
New loot window and FX / new notification window We revamped the loot window and notifications UI to be more rewarding and animated, the effects are modified depending on the item rarity.
Bugfixes and ajustments
Fixed a bug that was preventing the loot database from being loaded correctly
Improved rarity modifiers feedbacks in UI by adding glow in the UI
Added more feedbacks and effects / animations to crystal sloting UI
Fixed a few UI adjustment issues in ultra wide resolutions
Improvement and unification of a few UI
Improved a few cutscenes (lipsync / animations)
Removed randomness from quest and chests rewards, they will be now similar through all save files
Fixed the "Sunken Cathedral" that was doable again after completion
Fixed a few quest markers that was getting back after completing the related quest
Replaced a few cutscene to the auto cutscene system
Fixed lighting too bright on some auto cutscenes
Added crafting station in the cities to prepare for crafting removal from the menu and weapon crafting revamp update
Junkyard puzzles are now optional (but skipping them will prevent accessing a reward)
Added new sound effects
Fixed a softlock issues on the Stalker boss tutorial
Added new locations on the openworld for future dynamic events and content use
Added a few missing localization entries
Modified the save proposition UI to the modal window system
Added next turn indicator in battles
Added ATB feedbacks on icon indicators
Fixed a few icon loading issues
Source
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