Full notes
Full Edge of Atlantis update
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Repeated intro
Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design. During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience. Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas. Bug fixes wise, we're super thankful for all the great feedback we received and have taken the steps to fix major issues with the belt such as item switching bugs from the toolbar as well as the loss of belt tracking from time to time. Stuff we'll update for the demo but only after we've wrapped up work on the Alpha. Right now, we are working on two-handed weapon mechanics, dungeon design, general gameplay stuff to flesh out the alpha build and designing the game world focusing on lore, class and story development for our players We are very grateful for all the support we've received and look forward to bringing you an amazing and fun indie VR RPG game. Thanks again everyone and we'll keep you updated. Creality Team
What changed
- Gameplay
Edge of Atlantis changes
Source
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