Full notes
Full Eden's Last Sunrise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
- Maps
Eden's Last Sunrise changes
Quite a lot of small fixes today as I shake out and refactor things in anticipation of the console ports. Here's a brief list!
Changed dialog/cutscene handling to hopefully perform better on lower-end systems.
Changed a few graphical settings to help improve performance on lower-end hardware.
Increased the tension granted for area-of-effect heals.
Fixed an issue where allied characters could act out of order during the opening tutorial battles.
Fixed several inconsistencies with gamepad tabbing on the interface.
Fixed an issue where UI feedback sounds could become improperly pitched in battle.
Fixed an issue where target reaction warnings could be shown improperly.
Fixed an issue where portraits could cover up the Attack Preview window when UI scale was set to maximum.
Fixed an issue where UI elements could improperly appear on screen at the start of battle when UI scale was set to maximum.
Fixed an issue where it could be difficult to select Ekrett on the world map.
Refactored some AI processing to hopefully help speed up the process.
Fixed incorrect information in the crafting tutorial message.
Fixed an issue where multiple Astral Ally units could be summoned.
Reduced the size of the interactive "hot spot" on portraits in battle. This was causing conflicts with the menu at larger UI scales.
Source
Changelog.gg summarizes and formats this update. How we read updates.
