Full notes
Full Ecto Corporations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
๐ โThe Hangedโ โ a terrifying spirit with a brutal spinning chain attack that can strike multiple targets at once.
This ghost was entirely modeled and animated in Blender. The video below shows the 3D model and its signature attack animation. This enemy will play a key role in the gameโs supernatural encounters, especially during night missions or in haunted areas of Bridgemoor.
๐ฅ Video Showcase:
๐ Why This Ghost Matters for Gameplay
Each ghost type in Ecto Corporations is designed to push the player to use different tactics and tools.
โThe Hangedโ is aggressive and excels at area control โ its spinning attack makes it dangerous to approach carelessly.
This will encourage players to use courage management, team strategies, or long-range weapons when facing it.
It also adds more variety to encounters, making the world feel more alive (and haunted ๐).
๐ง Development Notes
โ 3D model and base animation complete
๐ Attack effects and sound design still in progress
๐ง AI behavior tuning planned for next updates
๐ซ๏ธ Integration with courage and reputation systems coming soon
๐ Next Steps
For upcoming updates, I plan to:
Finalize the attackโs VFX and ghost sounds
Integrate this enemy into night encounters in the city
Work on a cinematic intro for its first appearance ๐ป๐ฌ
๐ข Join the Journey
If you like what you see, add Ecto Corporations to your wishlist and follow the game to get notified about future updates. Your feedback is super valuable โ let me know in the comments what you think about โThe Hangedโ and its attack!
๐ ๐ Wishlist on Steam
๐ท Tags (Steam):
#Devlog #IndieDev #OpenWorld #HorrorGame #Phasmophobia #GTA #Blender3D #EctoCorporations
Source
Changelog.gg summarizes and formats this update. How we read updates.
