Update log
Full Eco update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Balance
- Workshop
- Server
Hey Citizens,
we have just released Maintenance Update 12.0.7 with the following changes:
Civics:
Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner.
Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set.
- FixedThe trigger "Drop Or Pickup Garbage" already triggered when opening a garbage bag, instead of only when something was added to or taken from it.
Gameplay:
Added: A mechanic that reduces the housing score of rooms affected by ground pollution.
Fixed: Ornate Iron Frame Wide was not affected by diminished returns.
Fixed: The "Lavish Workspace: Oil Drilling" talent didn't apply to Polishing Paste.
Fixed: The "Lavish Workspace" talents didn't apply to vehicles.
Fixed: The "Power Shot: Hunting" talent didn't work.
Interaction:
Fixed: An issue that led to manually unlinked storage objects and vehicles automatically getting linked to stores again.
Fixed: Outpost netting could not be placed on ceilings.
Fixed: Ceiling objects showed a red highlight in free placement mode despite the placement being valid.
Fixed: An issue with boat placement that could lead to them being placed too high or too low depending on if free or grid placement is used.
Fixed: Food animations could break when eating while sitting in a boat.
Fixed: A ghost block could persist after reconnecting while shadow placement was active.
Fixed: When exiting a seat on a boat and then mounting a different seat, the avatar would be teleported back into the seat they originally sat on.
Fixed: Explosions could cause blocks to enter the space occupied by world objects.
Improved: The Ecko statue can be mounted again.
Improved: Vehicles authorized to "Everyone" do no longer automatically link to stores.
Improved: Storage objects outside of deeds do no longer automatically link to stores.
UI:
Fixed: For recipes with a large amount of ingredients, module reduction notices could overflow into the recipe list.
Fixed: In some cases the text on the credit and status tabs could overflow the boundaries of the UI.
Fixed: Players talking in voice chat were displayed with their Steam ID instead of their username.
Fixed: In some cases the economy viewer and tooltips showed a wrong distance to a store.
Fixed: Trying to pick up an animal carcass while the inventory was full didn't display an error, despite failing.
Fixed: Trying to leave a work party when already having contributed didn't display an error, despite failing.
Fixed: The lumber stockpiles didn't show their occupancy in their tooltips.
Improved: Clarified the exhaustion tooltip in regard to saving playtime for later use.
- ImprovedReworked all mentions of tool integrity to better describe how it works.
Miscellaneous:
- AddedA new tutorial explaining dinner parties, appearing after the "Furnish House" tutorial.
Added: An "Other Volume" audio slider to control the volume of unity sounds, for example from mods.
Fixed: An issue that could lead to a player being disconnected from the server when an animal died.
Fixed: An issue that could lead to some objects no longer being rendered until reconnecting to the server.
Fixed: An issue that could lead to blocks rendering wrongly, being displayed as a pink block.
Fixed: An issue that in rare cases could lead to UPnP failure.
Fixed: Lumber ladders didn't visually change when painted.
Fixed: Low maintenance smoke effects weren't visible on trucks that have items stored inside them.
Fixed: An issue that prevented modders from hiding biome layers in
Source
