Eco
Steam News 4 December 20255mo ago

Maintenance Update 12.0.4 released!

Hey Citizens, we have just released Maintenance Update 12.0.4 with the following changes: Animals: Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks. Fixed:…

Update log

Full Eco update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

23 fixes1 addition7 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • Store
changedAnimals:Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.
fixedAnimals:Fixed: Animals died instantly when touching water.
fixedAnimals:Fixed: Wolves were hard to hit reliably with arrows.
fixedAnimals:Fixed: Elks sometimes didn't drop a carcass when killed.
fixedAnimals:Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.
fixedAnimals:Fixed: Animals could sometimes get stuck in the ground.

Hey Citizens,

we have just released Maintenance Update 12.0.4 with the following changes:

Animals:

  • Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks.

  • Fixed: Animals died instantly when touching water.

  • Fixed: Wolves were hard to hit reliably with arrows.

  • Fixed: Elks sometimes didn't drop a carcass when killed.

  • Fixed: Players couldn't pick up carcasses from animals that weren't killed by them.

  • Fixed: Animals could sometimes get stuck in the ground.

  • Fixed: Dead animals sometimes appeared alive for other clients.

  • Fixed: Animal carcasses sometimes disappeared too fast.

  • Fixed: Jaguars could get stuck in an attack animation when the player walked away the moment the jaguar wanted to attack.

  • Fixed: Multiple instances of "glitchy" animal attack animations.

  • Improved: Multiple improvements were made to animal hitboxes, especially during animations.

  • Improved: Extended attack range of animals by 20% to prevent them circling around the player.

  • Improved: Animals will now switch from running to walking when reaching attack range to prevent weird strafes around the player.

Civics:

  • Fixed: It was possible to delete articles of a constitution that is already in election for ratification, subsequently allowing a settlement to be founded that has no constitution and as such is not managable.

  • Fixed: Picking up a government office that had previously orphaned titles attached to it would cause those titles to be deleted instead of reorphaned. In draft settlements this could lead to the default mayor title being deleted and access to the foundation and its deed hence being lost, making it impossible to manage the settlement.

  • Fixed: Wages for elected titles that were configured to only be paid for online hours were also paid for offline hours.

Gameplay:

  • Fixed: Blocks and objects could under specific circumstances become invisible until a server restart when placed.

  • Fixed: Items that aren't intended to be stackable could be stacked when the stacksize multiplier setting was set different from the default, leading to a multitude of issues.

  • Fixed: It was impossible to put claim papers and stakes back into the settlement foundation when the stacksize multiplier setting was set different from the default.

  • Fixed: Decorative objects that were placed between rooms in free placement mode could provide benefits to multiple rooms.

  • Fixed: Rubble would sometimes show a red outline and be inaccessible for a short moment before becoming accessible.

  • FixedThe talent "Lavish Workspace" incorrectly also reduced the output of byproducts.
  • Improved: Players can now take part in an unlimited number of dinner parties per day, but only gain bonuses from the best one.

Interaction:

  • Added:"Grid placement by default" setting in General -> Game, allowing to invert the default placement mode to grid placement.

  • Changed: Elevators are now always placed in grid placement mode to ensure functional placement.

  • Changed: Ramps are now always placed in grid placement mode to ensure they snap correctly.

  • Fixed: Some ceiling objects like the electrical industrial steel ceiling lamp couldn't be placed in grid placement mode.

  • Fixed: Fishing in third person view didn't work correctly due to the lure being positioned wrongly.

  • Fixed: Using a pickaxe to mine blocks while being in an elevator that is currently descending would teleport the elevator back to its default location on top of the elevator shaft, leading to the avatar and everything else on the elevator to fall to the ground.

Technical:

  • Fixed: An issue that led to tools clipping through the camera after logging into a server.

  • Fixed: When an object emitting light was moved,

Source

Steam News / 4 December 2025

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