Full notes
Full Eclipse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added animations for two-handed weapons - Adjusted the size of two-handed weapons - Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash) - Removed Dash's recovery banks. - Added a new item "Antidote" (removes negative effects) - Added a new item "Energy Shield". - Revorking the damage resistance system. Added an UI element to display negative and positive effects on the player. - Enemies' health and effects are now displayed above their heads, except for mini-bosses. Their health is displayed separately on the player's screen. - New types of enemies: - Poisonous scorpion. Inflicts a negative poisoning effect on the player. Has immunity from poisoning. - Skeleton with a shield. Physical damage taken slightly less. - Fiery skeleton with a shield. Deals fire damage and a fire effect on the player. Resistant to fire. - Ice beetle. Inflicts a cold effect on the player. Has resistance to cold. - Fiery skeleton mage. Deals fire damage and applies a fire effect to the player. Resistant to all effects.
- Added new weapons:
- Crossbow
- Flame Simple Bow
- Icy Simple Bow
- Poisonous Simple Bow
Source
Changelog.gg summarizes and formats this update. How we read updates.
