Repeated intro
Hello everyone, friends! [/ b] Over the past week, a lot of work has been done on the bugs. Thanks to all those who support me and report problems with the game. I try to respond quickly to your comments.
What changed
4 fixes0 additions0 changes1 removal
- UI and audio
- Performance
- Balance
fixedPatch 0.1.5: [/ b] - Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, secondary quests, exit to the village and chests. - Fixed a bug when the character stopped attacking. - Changed damage resistance interface, now icons are displayed instead of text. - Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. - Fixed a bug with the display of the skill description window, before the game displayed a small white window with a description and a large correct one. Now only the correct one is shown. - Fixed a bug when the healing skill stopped working
fixedPatch 0.1.4: [/ b] - Fixed game crash when firing ranged weapons. - Now arrows and bullets do not fly to the floor or ceiling
removedPatch 0.1.3: [/ b] - Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. - The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more - Changed the color of damage units from enemies from yellow to white. - Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
fixedPatch 0.1.2: [/ b] - Added V-sync setting - Fixed the problem of starting the game in VR mode Steam - Adjusted graphics settings - Debris from barrels is no longer an obstacle to picking up items. - Added an explanation from whom to buy apples in the description of the quest of the old hunter. - The night church has been slightly optimized.
fixedPatch 0.1.1: [/ b] - Now the player's camera moves more smoothly, gradually moving behind the player. - After death, monsters are ignored to attack. Killed monsters no longer interfere with mouse hover. - A little more optimization on the first location - In the first dungeon, obstructing walls have been removed - The character no longer becomes invisible when performing a dash - Graphics settings now work correctly. The image is not pixelated. - Now graphics can be customized directly during the game. Not only in the main menu. - Now cocoons of small spiders are not activated when approached a second time if they are smashed in the distance. - Fixed the color balance of the village in the second stage (after the fire) - In the sewers, the puzzle with the valves was removed and the hole in the location was closed, where it was possible to fall through the map. - In the mines, the place where it was possible to get out of the location was closed and an interactive object that was mistakenly included in the previous version of the game was removed. - Fixed a bug in the name of the Anti-Aliasing setting - Reduced character image in inventory menu - The pumping of health, mana and dash
Eclipse changes
fixedPatch 0.1.5: [/ b] - Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, secondary quests, exit to the village and chests. - Fixed a bug when the character stopped attacking. - Changed damage resistance interface, now icons are displayed instead of text. - Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. - Fixed a bug with the display of the skill description window, before the game displayed a small white window with a description and a large correct one. Now only the correct one is shown. - Fixed a bug when the healing skill stopped working
fixedPatch 0.1.4: [/ b] - Fixed game crash when firing ranged weapons. - Now arrows and bullets do not fly to the floor or ceiling
removedPatch 0.1.3: [/ b] - Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. - The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more - Changed the color of damage units from enemies from yellow to white. - Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
fixedPatch 0.1.2: [/ b] - Added V-sync setting - Fixed the problem of starting the game in VR mode Steam - Adjusted graphics settings - Debris from barrels is no longer an obstacle to picking up items. - Added an explanation from whom to buy apples in the description of the quest of the old hunter. - The night church has been slightly optimized.
fixedPatch 0.1.1: [/ b] - Now the player's camera moves more smoothly, gradually moving behind the player. - After death, monsters are ignored to attack. Killed monsters no longer interfere with mouse hover. - A little more optimization on the first location - In the first dungeon, obstructing walls have been removed - The character no longer becomes invisible when performing a dash - Graphics settings now work correctly. The image is not pixelated. - Now graphics can be customized directly during the game. Not only in the main menu. - Now cocoons of small spiders are not activated when approached a second time if they are smashed in the distance. - Fixed the color balance of the village in the second stage (after the fire) - In the sewers, the puzzle with the valves was removed and the hole in the location was closed, where it was possible to fall through the map. - In the mines, the place where it was possible to get out of the location was closed and an interactive object that was mistakenly included in the previous version of the game was removed. - Fixed a bug in the name of the Anti-Aliasing setting - Reduced character image in inventory menu - The pumping of health, mana and dash
Today I would like to summarize the first set of updates and show the list for the next patches! [/ u]
List of patches and changes that have already been released:
Patch 0.1.5: [/ b] - Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, secondary quests, exit to the village and chests. - Fixed a bug when the character stopped attacking. - Changed damage resistance interface, now icons are displayed instead of text. - Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. - Fixed a bug with the display of the skill description window, before the game displayed a small white window with a description and a large correct one. Now only the correct one is shown. - Fixed a bug when the healing skill stopped working
Patch 0.1.4: [/ b] - Fixed game crash when firing ranged weapons. - Now arrows and bullets do not fly to the floor or ceiling
Patch 0.1.3: [/ b] - Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. - The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more - Changed the color of damage units from enemies from yellow to white. - Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
Patch 0.1.2: [/ b] - Added V-sync setting - Fixed the problem of starting the game in VR mode Steam - Adjusted graphics settings - Debris from barrels is no longer an obstacle to picking up items. - Added an explanation from whom to buy apples in the description of the quest of the old hunter. - The night church has been slightly optimized.
Patch 0.1.1: [/ b] - Now the player's camera moves more smoothly, gradually moving behind the player. - After death, monsters are ignored to attack. Killed monsters no longer interfere with mouse hover. - A little more optimization on the first location - In the first dungeon, obstructing walls have been removed - The character no longer becomes invisible when performing a dash - Graphics settings now work correctly. The image is not pixelated. - Now graphics can be customized directly during the game. Not only in the main menu. - Now cocoons of small spiders are not activated when approached a second time if they are smashed in the distance. - Fixed the color balance of the village in the second stage (after the fire) - In the sewers, the puzzle with the valves was removed and the hole in the location was closed, where it was possible to fall through the map. - In the mines, the place where it was possible to get out of the location was closed and an interactive object that was mistakenly included in the previous version of the game was removed. - Fixed a bug in the name of the Anti-Aliasing setting - Reduced character image in inventory menu - The pumping of health, mana and dash