Full notes
Full Echoes of Vasteria update
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What changed
- Maps
- Gameplay
- Balance
This is still very much WIP
I will still be making loads of changes next week including but not limited to overhauling how resources are shown in a run, updating the death screen with more information about your AE power increases.Also cooking up some other ideas but we will have to wait and see.
I would also just like to alert everyone to the fact that the Event map wasn't meant to be in the current live build. This means that leaderboards will be stuffed up by people who sit on that map infinitely gaining distance.
Not to worry though as in 1.3 leaderboards are changing to be the best kills you can get on the new Spooky map.
I will release this map during October properly but it's no longer slotted as a timed event it's just going to be baked into the lore of the world. Changes
Cauldron no longer has taste/stop tasting buttons. Tasting will begin immediately on pressing Mix and will resume when restarting the game automatically untill you run out of tastes.
Skills have been overhauled along with Milestones.
Crit damage has been added to stat pool for gear, added as a new buff, and in milestones.
New map: Spooky!
You can now tap and hold, or right click a buff slot during a run to enable/disable echo casting.
New seciton in the forge stats that shows your total gear stats.
Minor changes
The forge now shows Quality with a new icon in the first line of pending/equipped.
In forge stats the Quality section has been moved above the Salvage section.
Name moved to the Rank tab in statistics.
Bugfixes
Caleb now properly relinquishes tasks when he engages enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
