What changed
0 fixes0 additions3 changes0 removals
changedThe first, coming tomorrow (please refer to the update at the bottom of the post), focuses on stability and polish, fixing several crashes, soft locks, and other technical issues players have reported, such as missing terrain on certain hardware. You can expect improvements to a few of our boss encounters as well, with Skuggi in particular receiving balance tweaks (as well as a fix to a rare bug causing players to not receive a skill point upon defeating him), and Zara’s shield gaining clearer visuals and sound effects to communicate its function to the player. Additional improvements include more forgiving dodge timing, larger subtitles, and some chapter-specific fixes to prevent unintended skips or progression blocks.
changedAlongside these updates, we're looking into other areas that matter to you guys (such as fixes to ultrawide cutscenes, HDR and DLSS framegen), and will keep you updated on each of these as we move forward.
changedUPDATE: We were unfortunately not able to test the patch for today (Tuesday) to a point where we were satisfied with pushing it out to the public. Instead of risking a patch that may introduce further issues, we are combining it with Thursday's larger combat update. We thank you for the understanding and support you've shown so far, and hope you will continue to enjoy your journeys through Aema as we continue to work to improve your experience with Echoes of the End.
Echoes of the End: Enhanced Edition changes
changedThe first, coming tomorrow (please refer to the update at the bottom of the post), focuses on stability and polish, fixing several crashes, soft locks, and other technical issues players have reported, such as missing terrain on certain hardware. You can expect improvements to a few of our boss encounters as well, with Skuggi in particular receiving balance tweaks (as well as a fix to a rare bug causing players to not receive a skill point upon defeating him), and Zara’s shield gaining clearer visuals and sound effects to communicate its function to the player. Additional improvements include more forgiving dodge timing, larger subtitles, and some chapter-specific fixes to prevent unintended skips or progression blocks.
changedAlongside these updates, we're looking into other areas that matter to you guys (such as fixes to ultrawide cutscenes, HDR and DLSS framegen), and will keep you updated on each of these as we move forward.
changedUPDATE: We were unfortunately not able to test the patch for today (Tuesday) to a point where we were satisfied with pushing it out to the public. Instead of risking a patch that may introduce further issues, we are combining it with Thursday's larger combat update. We thank you for the understanding and support you've shown so far, and hope you will continue to enjoy your journeys through Aema as we continue to work to improve your experience with Echoes of the End.
Tomorrow marks a week since the launch of Echoes of the End, but that doesn’t mean we’ve been resting on our laurels! After last week's updates, the team has been hard at work reviewing more of your feedback on combat and other issues you've encountered since launch, and we’ll be rolling out two more updates this week in response.
The first, coming tomorrow (please refer to the update at the bottom of the post), focuses on stability and polish, fixing several crashes, soft locks, and other technical issues players have reported, such as missing terrain on certain hardware. You can expect improvements to a few of our boss encounters as well, with Skuggi in particular receiving balance tweaks (as well as a fix to a rare bug causing players to not receive a skill point upon defeating him), and Zara’s shield gaining clearer visuals and sound effects to communicate its function to the player. Additional improvements include more forgiving dodge timing, larger subtitles, and some chapter-specific fixes to prevent unintended skips or progression blocks.
Full patch notes will follow when the patch releases tomorrow, but the changes to dodge timing in particular are the first step in a more thorough combat update arriving on Thursday, that we believe will go far to address some of the issues players have been reporting there.
Alongside these updates, we're looking into other areas that matter to you guys (such as fixes to ultrawide cutscenes, HDR and DLSS framegen), and will keep you updated on each of these as we move forward.
Thanks for all of your support so far, and we hope you continue to enjoy Ryn's story as we keep working to improve your experience with the game.
UPDATE: We were unfortunately not able to test the patch for today (Tuesday) to a point where we were satisfied with pushing it out to the public. Instead of risking a patch that may introduce further issues, we are combining it with Thursday's larger combat update. We thank you for the understanding and support you've shown so far, and hope you will continue to enjoy your journeys through Aema as we continue to work to improve your experience with Echoes of the End.