In this update7
Full notes
Full Echoes of Red update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Echoes of Red changes
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β¨ Major Additions β¨
Added 2 new enemies:
Totem: makes every enemy in its range invulnerable to all damage sources. Runs away from the player. Only spawns on Master difficulty and above
Unstable Tank: a tank that explodes into 3β4 enemy projectiles when eliminated. Only spawns on Expert difficulty and above
You can now enable "High Contrast" mode for the player, which turns it green
π UI and Visuals π
Player visibility has been greatly improved: it is now rendered on top of everything (except for a few selected effects), along with the weapons, which have been placed slightly further away from it
Added some "shadow pixels" to the "invisibility ready ring" above the player
Lightnings have been redrawn to be less obstructive. The impact "spark" is now hidden, except when triggered by the boss or the Discharge upgrade
The reroll icon in the upgrades and artifacts menus is now animated
Muzzle flash sprites are now rendered in front of the weapons
The "Magnetism" upgrade now makes everything move smoothly
Added a "+1" indicator on the bottom-left magazine icon whenever a shot is restored
Sub-elites are now always rendered on top of common enemies
The "blood splat" effect on the enemies is now rendered below them
π Optimizations π
Centralized the movement logic for all enemy projectiles
Reworked how eliminations are handled to improve performance
Reworked bullet bounce logic to make it much lighter
If "Numbers Opacity" is set to 0, damage numbers will not be generated
Centralized the logic for damage number movement
The intro section of songs is now disabled once the loop starts
πͺ Balancing πͺ
"Fortress" upgrade: Damage taken +5% (was +15%)
"Bone Scythes" artifact: Max health -22% (was -33%)
π Audio π
Boss fight and main menu music are now stereo and better mixed
Reduced the volume of the "Machine Guns" class shots
π οΈ Fixes π οΈ
Fixed a bug that caused "frozen" bullets
Fixed a bug that allowed the player to obtain more weapons than the maximum limit
The "Signed Pact" artifact now correctly doubles only the damage enemies receive from the player
Fixed a bug where enemies sometimes didnβt take the second hit from the "Personal Affair" upgrade
Fixed a bug that caused the "Sentient Gun" to fire in incorrect directions
Fixed a bug that made Snakes unhittable by bullets
Fixed a bug where tutorial texts overlapped with previous languages when rapidly changing language
Others π§
Dashing is now only possible when timescale is equal to 1
Best damage is now saved only if dealt by the player
The game now enters the "Automatic Optimization State" if it drops below 56 FPS (was 60 FPS)
Improved the souls and scraps pooling system
Source
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