Full notes
Full Echoes of Mayhem® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Echoes of Mayhem® changes
This patch has a few minor fixes and some work on our multiplayer code that is coming along nicely. We have had multiplayer support in since day one of the game, I just made the decision to pull it on our Early Access launch as the new dungeon system that I designed did not play well with the older multiplayer design. This patch is the first pass on making the current dungeon system multiplayer friendly. There will be several more updates coming out and I'm hoping to have multiplayer live sometime during summer. We also are hoping to have our first of four elemental island updates in towards the end of May.
Dungeon Blockers (purple walls) in dungeons now allow one way travel into active rooms, this change is in preparation for multiplayer going live this summer. This will allow players to run into rooms others have activated, or even players that manage to dash out before the wave activates to now run back in.
Tier 3 Boss Room fixes for better wand usage, targeting should be better now.
Colosseum UI fixes for border and sound effects when clicking difficulties.
Source
Changelog.gg summarizes and formats this update. How we read updates.
