Echoes of Extinction
Steam News 30 June 202510mo ago

The Future of Echoes of Extinction? - New Dev-blog #21 is Out!

Islander - Project Lead Hey Extinctioneers! This month is quite an important one for EoE. The decisions we made recently will probably go down as some of the most important in this project's journey. For the past couple…

Update log

Full Echoes of Extinction update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions1 change0 removals
  • Gameplay
  • Balance
added- Project LeadFor the past couple of months, we've been hyping up the Tech Demo. It's gone through a lot of testing and fixing, and we’re edging super close to its finished state—but that said, we’ve decided to take things a step further. The team and I have chosen to add a little extra content to the Tech Demo before its free release to the public. Some of this content will include an additional playable and a few more features and locations to explore.
added- Project LeadLaunching the Indiegogo campaign and reaching our funding goal will push us forward in a huge way. It will allow us to fully dedicate our time to building the game we’ve all been dreaming of. It will also give us the opportunity to hire new talent, and finally, to pay our current developers for their amazing work—both past and future. This will mean faster and even higher quality updates!
changed- Project LeadAs always, we’ll keep you updated on when the Tech Demo and crowdfunding campaign go live so everyone can get involved. The Tech Demo will remain free for everyone to play all the way up to the Early Access release which it will then be published on steam to begin with.
added- Project LeadThank you all for the amazing support you've shown us over these past months—it’s truly kept us going even during the tough times. We can’t wait to bring you along for the ride and see you all on the island of Akura soon. Keep the hype alive—and let’s get ready for this new chapter!
added– ProgrammerHey! This month was very similar to last. Most of the team’s time has been spent getting our Tech Demo update out. I’ve focused on optimizing and tweaking code—converting more Blueprint functions to C++ and GAS, fixing various diet‑system bugs, and adjusting some stat values—all while ensuring existing functionality remains solid. We’ve also added updated Eocar animations.
added– ProgrammerBeyond optimizations, I’ve begun balance changes to growth times. Originally, base growth ranged from 30 minutes to 16 hours. After discussion, we’ve reduced longer growths by up to 25% and shorter ones by about 5%, with a few species seeing slightly longer times. Our new base range is 45 minutes to 12 hours. For example, Eocar’s base time went from 210 minutes to 170 minutes—and with up to 30% growth speed bonuses, an Eocar can mature in just under 2 hours.

Islander

- Project Lead

Hey Extinctioneers!

This month is quite an important one for EoE. The decisions we made recently will probably go down as some of the most important in this project's journey.

For the past couple of months, we've been hyping up the Tech Demo. It's gone through a lot of testing and fixing, and we’re edging super close to its finished state—but that said, we’ve decided to take things a step further. The team and I have chosen to add a little extra content to the Tech Demo before its free release to the public. Some of this content will include an additional playable and a few more features and locations to explore.

Why have we made this decision? Well, after a year and six months of pushing forward with passion and excitement on the development side, we’ve decided that alongside the Tech Demo, we will also be launching our crowdfunding campaign. This will ever so slightly delay the Tech Demo's release, but not by much at all—we just want to make sure it’s ready for everyone and has enough content to really showcase our vision for Echoes of Extinction.

We know we’ve got a lot of hungry eyes on us from the community, as well as excited content creators who are eager to show their own audiences—and we want to make sure we deliver something unique and that truly represents what we're capable of, even if it's just a Tech Demo.

Launching the Indiegogo campaign and reaching our funding goal will push us forward in a huge way. It will allow us to fully dedicate our time to building the game we’ve all been dreaming of. It will also give us the opportunity to hire new talent, and finally, to pay our current developers for their amazing work—both past and future. This will mean faster and even higher quality updates!

As always, we’ll keep you updated on when the Tech Demo and crowdfunding campaign go live so everyone can get involved. The Tech Demo will remain free for everyone to play all the way up to the Early Access release which it will then be published on steam to begin with.

Thank you all for the amazing support you've shown us over these past months—it’s truly kept us going even during the tough times. We can’t wait to bring you along for the ride and see you all on the island of Akura soon. Keep the hype alive—and let’s get ready for this new chapter!

FuriousSmaug

– Programmer

Hey! This month was very similar to last. Most of the team’s time has been spent getting our Tech Demo update out. I’ve focused on optimizing and tweaking code—converting more Blueprint functions to C++ and GAS, fixing various diet‑system bugs, and adjusting some stat values—all while ensuring existing functionality remains solid. We’ve also added updated Eocar animations.

Beyond optimizations, I’ve begun balance changes to growth times. Originally, base growth ranged from 30 minutes to 16 hours. After discussion, we’ve reduced longer growths by up to 25% and shorter ones by about 5%, with a few species seeing slightly longer times. Our new base range is 45 minutes to 12 hours. For example, Eocar’s base time went from 210 minutes to 170 minutes—and with up to 30% growth speed bonuses, an Eocar can mature in just under 2 hours.

As a bonus, I’ve been setting up new stats, attacks, and abilities for our roster. With Puru and Ourano nearing completion, we’ve chosen our next four species: Pachycephalosaurus, Dracovenator, Irritator, and Enigmosaurus.

Chikangia

– Programmer

This month,

Source

Steam News / 30 June 2025

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