Full notes
Full Echoes of Elysium update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Server
Echoes of Elysium changes
Overview:
This update is a big step toward making Echoes of Elysium feel better the moment you jump in, while also adding more depth to how you move and interact with the world.
The biggest focus here is the first-time experience. We’ve reworked how the game introduces itself so it’s clearer, smoother, and easier to get into, especially if you’re playing for the first time or bringing friends along.
At the same time, we’ve added more player expression through movement. The new Power Jump, glider and progression, all work together to make traversal feel more dynamic and rewarding.
Alongside all of that, there’s a large pass on fixes, performance, and polish across the game, based directly on player feedback.
Overall, this update is about making the game easier to get into, more satisfying to move around in, and more stable moment to moment.
Movement & Traversal
Added Power Jump - Charge up and launch yourself further and higher. Movement should feel more responsive and more “heroic.”
Glider is now craftable and upgradeable - Progression has been added with different tiers and improvements over time.
Improved glider handling and detection - Smoother movement, better grounded checks, and fewer awkward edge cases.
First-Time Experience & Guidance
Major overhaul to first-time user experience
Reworked Hints system to be clearer and less intrusive
Improved Guidebook and unlock flow
Better onboarding pacing and progression clarity
Gameplay & Balance
Increased crafting and invention speeds
Improved haulable interactions (easier pickup, better physics)
Adjusted jump responsiveness and fall behavior
Improved enemy behavior and spawning variety
Better ship combat feedback and interactions
UI / UX Improvements
Improved main menu layout and responsiveness
Fixed multiple input and navigation issues (including Escape key behavior)
Updated inventory controls and legends
Improved server browser and connection flow
General clarity improvements across UI elements
World & Systems
Updated starting areas and early world layout
Better object interaction consistency (trees, clouds, etc.)
Fixes & Stability
Fixed multiple crashes and disconnect issues
Improved server connection reliability
Fixed issues with:
Glider crashes and animations
Armor recalculations
Inventory inconsistencies
Recipe and crafting errors
Multiplayer joining and session stability
General performance improvements and optimization passes
New Server Hosting Partner - Imperium Hosting
We’ve been continuing to build out our backend alongside the game, and we’re really excited to bring Imperium Hosting on board as part of our growing group of server partners for Echoes of Elysium.
As co-op sessions get longer and the world keeps expanding, having additional reliable server support helps everything run smoother.
A solid step for our multiplayer experience 👍
//
There’s a lot packed into this one, and a lot of it comes directly from what you’ve been telling us. As always, keep the feedback coming, we’re reading it all and shaping the next updates around it. If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 12 person team as we grow throughout early access.
For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards: Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames This is a great time to start a fresh world and experience the game anew. Thanks, - Team Loric
Source
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