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Steam News16 April 20262mo ago

April 16 - Major Update

Overview: This update is a big step toward making Echoes of Elysium feel better the moment you jump in, while also adding more depth to how you move and interact with the world.

Full notes

Full Echoes of Elysium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions22 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
  • Server
addedOverview:This update is a big step toward making Echoes of Elysium feel better the moment you jump in, while also adding more depth to how you move and interact with the world.
changedOverview:The biggest focus here is the first-time experience. We’ve reworked how the game introduces itself so it’s clearer, smoother, and easier to get into, especially if you’re playing for the first time or bringing friends along.
addedOverview:At the same time, we’ve added more player expression through movement. The new Power Jump, glider and progression, all work together to make traversal feel more dynamic and rewarding.
changedOverview:Alongside all of that, there’s a large pass on fixes, performance, and polish across the game, based directly on player feedback.
changedOverview:Movement & Traversal
addedOverview:Added Power Jump - Charge up and launch yourself further and higher. Movement should feel more responsive and more “heroic.”

Echoes of Elysium changes

addedThis update is a big step toward making Echoes of Elysium feel better the moment you jump in, while also adding more depth to how you move and interact with the world.
changedThe biggest focus here is the first-time experience. We’ve reworked how the game introduces itself so it’s clearer, smoother, and easier to get into, especially if you’re playing for the first time or bringing friends along.
addedAt the same time, we’ve added more player expression through movement. The new Power Jump, glider and progression, all work together to make traversal feel more dynamic and rewarding.
changedAlongside all of that, there’s a large pass on fixes, performance, and polish across the game, based directly on player feedback.
changedMovement & Traversal

Overview:

This update is a big step toward making Echoes of Elysium feel better the moment you jump in, while also adding more depth to how you move and interact with the world.

The biggest focus here is the first-time experience. We’ve reworked how the game introduces itself so it’s clearer, smoother, and easier to get into, especially if you’re playing for the first time or bringing friends along.

At the same time, we’ve added more player expression through movement. The new Power Jump, glider and progression, all work together to make traversal feel more dynamic and rewarding.

Alongside all of that, there’s a large pass on fixes, performance, and polish across the game, based directly on player feedback.

Overall, this update is about making the game easier to get into, more satisfying to move around in, and more stable moment to moment.

Movement & Traversal

  • Added Power Jump - Charge up and launch yourself further and higher. Movement should feel more responsive and more “heroic.”

  • Glider is now craftable and upgradeable - Progression has been added with different tiers and improvements over time.

  • Improved glider handling and detection - Smoother movement, better grounded checks, and fewer awkward edge cases.

First-Time Experience & Guidance

  • Major overhaul to first-time user experience

  • Reworked Hints system to be clearer and less intrusive

  • Improved Guidebook and unlock flow

  • Better onboarding pacing and progression clarity

Gameplay & Balance

  • Increased crafting and invention speeds

  • Improved haulable interactions (easier pickup, better physics)

  • Adjusted jump responsiveness and fall behavior

  • Improved enemy behavior and spawning variety

  • Better ship combat feedback and interactions

UI / UX Improvements

  • Improved main menu layout and responsiveness

  • Fixed multiple input and navigation issues (including Escape key behavior)

  • Updated inventory controls and legends

  • Improved server browser and connection flow

  • General clarity improvements across UI elements

World & Systems

  • Updated starting areas and early world layout

  • Better object interaction consistency (trees, clouds, etc.)

Fixes & Stability

  • Fixed multiple crashes and disconnect issues

  • Improved server connection reliability

  • Fixed issues with:

    • Glider crashes and animations

    • Armor recalculations

    • Inventory inconsistencies

    • Recipe and crafting errors

    • Multiplayer joining and session stability

  • General performance improvements and optimization passes

New Server Hosting Partner - Imperium Hosting

We’ve been continuing to build out our backend alongside the game, and we’re really excited to bring Imperium Hosting on board as part of our growing group of server partners for Echoes of Elysium.

As co-op sessions get longer and the world keeps expanding, having additional reliable server support helps everything run smoother.

A solid step for our multiplayer experience 👍

//

There’s a lot packed into this one, and a lot of it comes directly from what you’ve been telling us. As always, keep the feedback coming, we’re reading it all and shaping the next updates around it. If this update helped solve something that frustrated you or added something that you were looking for, please consider leaving a review as it greatly helps our small 12 person team as we grow throughout early access.

For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, or suggest a new game feature, please visit our dedicated boards: Feature Request: https://feedback.echoes.games/

Bug Report: https://bugs.echoes.games/

Discord: https://discord.gg/loricgames This is a great time to start a fresh world and experience the game anew. Thanks, - Team Loric

Source

Steam News / 16 April 2026

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