In this update4
Full notes
Full Echoes of Elysium update
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What changed
- UI and audio
- Gameplay
- Balance
Echoes of Elysium changes
This update focuses on fixing core gameplay interactions and improving UI clarity, especially around armor behavior, inventory controls, and interactions on NPC airships. Several inconsistencies have been resolved to make moment-to-moment play feel more reliable and intuitive.
It also lays important groundwork for v0.18.0, which will be focused on new features and content additions.
Patch Notes for 17.6
Gameplay & Systems
Armor now correctly applies after eating, ensuring buffs and protection behave as expected
Fixed an issue where armor values were not properly recalculated in certain situations
Resolved ship drifting during loading sequences
UI & UX Improvements
Fixed incorrect input prompt in processors where RMB showed “Consume” instead of “Transfer”
Knowledge-based recipes no longer display the “Currently Owned” badge incorrectly
World & Interaction
Improved UI behavior on NPC airships:
Build badge no longer appears when it shouldn’t
Repair HUD no longer shows in restricted contexts
Known Issues Affecting Some Players
We’re continuing to make progress against resolving invincible enemies. Although we’ve reduced the frequency of the bug, it may still appear from time to time.
Exiting to the main menu and reloading the world should resolve this
On very rare occasions, if your ship is destroyed, you will respawn and fall continually.
Exiting to the main menu and reloading the world should resolve this
Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames
Thanks! - Team Loric
Source
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