HomeGamesUpdatesPricingMethodology
Steam News10 April 20262mo ago

April 10 - Patch

This update focuses on fixing core gameplay interactions and improving UI clarity, especially around armor behavior, inventory controls, and interactions on NPC airships.

In this update4

Full notes

Full Echoes of Elysium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
fixedThis update focuses on fixing core gameplay interactions and improving UI clarity, especially around armor behavior, inventory controls, and interactions on NPC airships. Several inconsistencies have been resolved to make moment-to-moment play feel more reliable and intuitive.
addedIt also lays important groundwork for v0.18.0 , which will be focused on new features and content additions.
changedGameplay & SystemsArmor now correctly applies after eating, ensuring buffs and protection behave as expected
fixedGameplay & SystemsFixed an issue where armor values were not properly recalculated in certain situations
fixedGameplay & SystemsResolved ship drifting during loading sequences
fixedUI & UX ImprovementsFixed incorrect input prompt in processors where RMB showed “Consume” instead of “Transfer”

Echoes of Elysium changes

fixedThis update focuses on fixing core gameplay interactions and improving UI clarity, especially around armor behavior, inventory controls, and interactions on NPC airships. Several inconsistencies have been resolved to make moment-to-moment play feel more reliable and intuitive.
addedIt also lays important groundwork for v0.18.0 , which will be focused on new features and content additions.
changedArmor now correctly applies after eating, ensuring buffs and protection behave as expected
fixedFixed an issue where armor values were not properly recalculated in certain situations
fixedResolved ship drifting during loading sequences

This update focuses on fixing core gameplay interactions and improving UI clarity, especially around armor behavior, inventory controls, and interactions on NPC airships. Several inconsistencies have been resolved to make moment-to-moment play feel more reliable and intuitive.

It also lays important groundwork for v0.18.0, which will be focused on new features and content additions.

Patch Notes for 17.6

Gameplay & Systems

  • Armor now correctly applies after eating, ensuring buffs and protection behave as expected

  • Fixed an issue where armor values were not properly recalculated in certain situations

  • Resolved ship drifting during loading sequences

UI & UX Improvements

  • Fixed incorrect input prompt in processors where RMB showed “Consume” instead of “Transfer”

  • Knowledge-based recipes no longer display the “Currently Owned” badge incorrectly

World & Interaction

  • Improved UI behavior on NPC airships:

    • Build badge no longer appears when it shouldn’t

    • Repair HUD no longer shows in restricted contexts

Known Issues Affecting Some Players

  • We’re continuing to make progress against resolving invincible enemies. Although we’ve reduced the frequency of the bug, it may still appear from time to time.

    • Exiting to the main menu and reloading the world should resolve this

  • On very rare occasions, if your ship is destroyed, you will respawn and fall continually.

    • Exiting to the main menu and reloading the world should resolve this

Feature Request: https://feedback.echoes.games/

Bug Report: https://bugs.echoes.games/

Discord: https://discord.gg/loricgames

Thanks! - Team Loric

Source

Steam News / 10 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.