In this update3
Full notes
Full Echoes of Elysium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
Echoes of Elysium changes
Overview:
This update focuses on improving core gameplay feel and usability. Tree physics have been refined so they fall more naturally and reliably away from the player, reducing frustration and crashes. Inventory management is now smoother with larger stack sizes and quick right-click transfers, alongside several fixes to crafting and fuel systems to ensure progression works as intended.
Patch Notes for v0.17.14
All About Trees!
Fixed Tree Crash
Use spawn drive force to ensure tree falls away from player more quickly
Reduced angular dampening on trees falling over so they actually fall away from the player
Improvements on Falling Trees
New Quality of Life for Inventory
Increased Max Default Stack Sizes for all stackable item types
Hotbar backpack transfer with right click
Right click to transfer fuel
Additional Misc Fixes & Improvements
Fixing Thrust and Turning Fuel mixes that had mixed up requirements
Known Issues Affecting Some Players:
Split Stack sometimes leaves a visual artifact in the UI
Lag/Slowing during prolonged building or destroy mode
Intermittent Freezing
Some items are missing localization and will default to English in other languages
While we’ve made some progress, invincible constructs/destroyables may still appear from time to time, we are continuing to investigate this issue.
We were able to solve some instance but not all
If you run into this, please note you can log in and out to fix this
Mines don’t do damage, flash and then disappear and vfx stay behind
Feature Request: https://feedback.echoes.games/
Bug Report: https://bugs.echoes.games/
Discord: https://discord.gg/loricgames
Thanks! - Team Loric
Source
Changelog.gg summarizes and formats this update. How we read updates.
