Repeated intro
What changed
2 fixes0 additions3 changes0 removals
- Compatibility
- Gameplay
- Events
changedThis marks the first major update following feedback from the ongoing closed beta. The game is now officially being tested by my dedicated Test Team, and I'm excited to share that the feedback has been overwhelmingly positive.
changedGameplay & Combat ImprovementsCore combat systems have been refined, including improvements to blocking, parrying, stagger mechanics, and AI behavior for key encounters.
fixedQuest & Event FixesIssues related to early quest progression and world event logic have been addressed, with additional support added for persistent world state tracking.
changedPlayer Experience TuningAdjustments have been made to player movement, animation timing, and clarity in combat to create a more responsive and immersive experience.
fixedEnvironmental & World UpdatesSeveral environmental hazards now behave as expected, visual feedback has been enhanced, and collision issues in key locations have been resolved.
Echoes of Argora changes
changedThis marks the first major update following feedback from the ongoing closed beta. The game is now officially being tested by my dedicated Test Team, and I'm excited to share that the feedback has been overwhelmingly positive.
changedCore combat systems have been refined, including improvements to blocking, parrying, stagger mechanics, and AI behavior for key encounters.
fixedIssues related to early quest progression and world event logic have been addressed, with additional support added for persistent world state tracking.
changedAdjustments have been made to player movement, animation timing, and clarity in combat to create a more responsive and immersive experience.
fixedSeveral environmental hazards now behave as expected, visual feedback has been enhanced, and collision issues in key locations have been resolved.
This marks the first major update following feedback from the ongoing closed beta. The game is now officially being tested by my dedicated Test Team, and I'm excited to share that the feedback has been overwhelmingly positive.
This update focuses on refining core systems, improving player feedback, and resolving early quest and combat issues. Here's what's included:
Gameplay & Combat Improvements
Core combat systems have been refined, including improvements to blocking, parrying, stagger mechanics, and AI behavior for key encounters.
Quest & Event Fixes
Issues related to early quest progression and world event logic have been addressed, with additional support added for persistent world state tracking.
Player Experience Tuning
Adjustments have been made to player movement, animation timing, and clarity in combat to create a more responsive and immersive experience.
Environmental & World Updates
Several environmental hazards now behave as expected, visual feedback has been enhanced, and collision issues in key locations have been resolved.
Thanks again to the Test Team for the continued feedback, your input is shaping the world of Argora into something truly amazing!
Philip Echoes of Argora