Full notes
Full Echoes of Agony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
Echoes of Agony changes
Working on the 'game feel' based on recent feedback. Today's update brings...
Added some basic hit feedback - a white flashing shader, and small movement relative to the direction of the attacker.
Notably, it only happens for attacks that actually damage health - so you won't see it if it hits a character's Guard meter, if the attack misses, or if its a Damage over Time effect.
I'm looking into particle effects next to make the big hits really pop.
Source
Changelog.gg summarizes and formats this update. How we read updates.
