Full notes
Full Echoes of Aetheria update
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What changed
- Balance
Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible! Lots of balance changes! After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use. Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick. Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies. Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin. Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power. ------------------ Full change log for 1.4 below: Features and additions -We’ve added “fast” and “very fast” battle speed options. -You can how press “shift” to view the
Source
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