Full notes
Full Echo Generation: Midnight Edition update
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What changed
- Performance
- Gameplay
- Store
- Fixes
- UI and audio
- Security
Echo Generation: Midnight Edition - PATCH NOTES for Steam v1.1017c
Platform & System Updates
Improved Steam Deck support, including controller detection and performance optimizations
Improved Steam achievement syncing
Multiple improvements to Steam porting stability and build configuration
Bug Fixes & Stability
Fixed several crash conditions and freezes (inspect screen, pause menu, teleporter auto-walk, combat exit issues)
Corrected multiple visibility swap issues across Downtown, Suburb, Forest, Cemetery, and VHS Store scenes
Fixed softlocks with companions teleporting incorrectly, failing to resume idle, or getting stuck in rotation overrides
Fixed audio stack cleanup, SFX fade-outs, and issues with sounds playing after despawn
Resolved timeline issues in Train Hangar, Lab, Tractor, and other interaction-heavy scenes
Fixed branching/sceneVisited progression conditions
Global pass of localization fixes (French punctuation, German journal entries, Chinese win screen text overflow)
Save Game & Progression Improvements
Better legacy save migration, including visited-area sync, journal fallback logic, and failsafes
Fixed total time played, achievement unlock checks, and journal state resets
Improved handling of reading/exporting Steam save data and validation on level load
Gameplay & Interaction Fixes
Fixed multi-condition logic for interactive encounters and conditions that previously only updated on level load
Improved teleportation, fast travel overlap checks, and companion-follow behaviors
Combat camera fixes (zoom, pan, cached value overrides)
Updated Blopo shield logic so it properly blocks status effects
Numerous combat setup fixes and fail-safe improvements across various encounters
Environment & Scene Updates
Fixed object clipping, interaction blockers, and removed problematic props in multiple scenes
Updated world boundaries, navmesh carve behavior, and teleport/interaction zones
Updated raccoon encounters, new SFX, and improved environmental sound triggers
Restored or updated NPC visibility in Cemetery, Downtown, and Forest sections (Ghost Cat, Ghost Bird, etc.)
Repaired several end-game encounter conditions and cinematic triggers
Characters, Animation & Rigging
Updates to Player model and animations (rig fixes, skins/materials, walk/run updates, weapon pivot corrections)
Fixed collider setups, idle breaks, and SFX triggers on several NPCs
Updated Werewolf, Prom Ghost, Skull, Sister, Anime Kid, Ghost Cat, and others for behavior and animation polish
Updated physics components and related rig integrations
Art updates across multiple character materials, textures, and props
UI Improvements
Main Menu save slots better handling of localized text
Fixed screen-position tracking for world UI
Error dialog formatting, line-splitter fixes
Localization updates for journals, UI text, and new story moments
Audio Improvements
Added or updated SFX for encounters across Cemetery, Forest, Train Hangar, Tractor area, VHS Store
Improved SFX fading, cleanup, handling during pause, and prevention of sound stacking
Fixed footsteps, looping SFX, and animation-triggered audio issues
New Story Moment
VHS movie editing room
Security Update
Game is using the latest patched version of Unity to address the recently disclosed engine vulnerability (CVE-2025-594 89)
Source
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