Full notes
Full Echo Bastion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
In Echo Bastion, two core gameplay mechanics—on-deploy and on-kill abilities—play a critical role in shaping tactical decisions and combat outcomes.
On-deploy abilities activate the moment a unit is placed on the battlefield. These effects can include healing allies, damaging enemies, or granting temporary buffs to other units. This mechanic rewards thoughtful deployment, as timing and positioning can significantly influence the flow of battle.
On-kill abilities trigger when a unit defeats an enemy. These effects often grant benefits such as bonus attacks, health restoration, stat boosts, or even summoning additional units. The mechanic encourages aggressive, calculated plays and rewards efficient elimination of enemy forces.
Together, these mechanics create deep strategic possibilities and powerful synergies. Players must carefully consider not just what they deploy, but when and how to maximize the impact of every move. This adds layers of depth to the gameplay, ensuring each encounter feels dynamic, deliberate, and consequential.
--David & Lukas
Source
Changelog.gg summarizes and formats this update. How we read updates.
