Full notes
Full Eavor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Store
- Server
- Gameplay
- Balance
- UI and audio
- Maps
First of all, I want to give a huge thanks to everyone who's purchased and playtested Eavor during the Early Access so far - it really means a lot, and I'm thankful for all the feedback I've gotten! :D
(If you'd like to leave feedback, please checkout my Discord server, which isn linked in game)
Anyway, here are the patch notes!
Wave spawning system was reworked and balanced HEAVILY. Difficulty increase is now more consistent
Enemies can now spawn with all of a single type of augment, which gives them the added bonus of having a unique prefix to their name... See if you can find them all!
Smoothed weapon trail visual effects
Title screen logo is now pixelated to match the game's style
Reduced ALL stats. This should make the game feel more impactful
Reduced cost of chests, and cost ratio of multi-chests
Removed damage buff while rolling
Increased roll distance, and improved the feel of dodging
Weapon boosting no longer snaps to nearest 45° angle
Reduced the base speed of the player (NOTE: This is to help discourage 'kiting', which will continue to be balanced to make combat more interesting)
Reduced the player's base max stamina
Improved descriptions of all items
Optimized audio manager code (there was a slight memory leak)
Health bars are now visible for longer after damaging an enemy
Interact label theme was updated
Increased number of chests that spawn per stage
Reduced spawn rate of multi chests (30% -> 20%)
Changed how spry feather scales stats
Reduced the duration of the Sticky Honey debuff
Heavily polished notification panel and sound design
Updated augment description hover panel theme
Artistic outlines are more consistent
Changed Deconsecration base activation rate from 0.01% per stack to 0.005% per stack
Added a stun effect to most enemies that can be triggered by successfully parrying attacks
Greatsword:
Increased damage of all attacks
Blocking reduces damage by a smaller amount, and reduces your stamina when attacked (based on the percentage of HP you lost)
Lance:
Can now chain from spin attack into chain stabs
Updated sound effects
Scythe:
Added a new weapon, the Scythe!
There are currently 3 scythe variations, but more will obviously be added in the future!
Buffed haunted hatchet damage GREATLY
Buffed crow cloak damage GREATLY
Increased damage of Illusory Shroom
Reduced critical rate of all enemies
Reworked and buffed Noxious Root
Barkling:
Barklings now retreat to heal once their health reaches 30% or less (previously 60%)
Increased speed
Removed slow/speedy variations
Birch Barkling:
Birch Barklings now retreat to heal once their health reaches 10% or less (previously 30%)
Increased speed
Removed slow/speed variations
Bakunawa:
Increased projectile speed (also affects Bakunawa Soul augment)
Added a claw attack
Increased cooldown of projectile attack
Ashen Bakunawa:
Added Ashen Bakunawa, which has more movement speed, and favors claw attacks
TONS of other bug fixes and adjustments that I don't remember (I swear I'll write things down in the next patch haha)
Hope you all enjoy! 🐱👤
Source
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