Full notes
Full Eat All The Things update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Eat All The Things changes
We've re-worked the game for a smoother and more fun gaming experience!
Here are the changes:
Changed the level unlock requirements - it's now based on which levels you complete rather than how many items you collected.
Players can now double-jump.
Updated camera behaviour.
Enemies can now be destroyed with attacks!
Movement and Swimming speed have increased.
TabletSnack items now respawn, allowing puzzles to be retried without restarting levels.
Players can jump when at max weight - puzzles are more forgiving.
Players can now jump out of a dash/roll.
Dash/roll lasts longer.
Players no longer need to hold down jump to stick to sticky objects.
The Milk Gone Bad enemy now attacks with a strong knock back!
Players can now destroy the Wafer blocks at any weight.
Game now supports Apple Silicon.
BGM and SFX volume options now scale properly.
Have fun on Eat All The Things!
Source
Changelog.gg summarizes and formats this update. How we read updates.
