In this update8
Full notes
Full EarthX update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey,
What changed
- Gameplay
- UI and audio
- Balance
EarthX changes
I'm a little sick now (again), but I thought I would release this medium-sized update today, as promised.
This update is special because it's the last content update for EarthX before we will be fully releasing the game next year. Before we go to this update's changelog, let's see what's next for the game.
I do not plan to add any new features to the game. This update should be the last content update.
Improvements and bug fixes will still be released as needed.
I noticed that the in-game tutorial needs a little rework. This will be done before full release. I will also add a few new achievements to the game.
This update doesn't have a trailer, instead, I will spend more time on the full release trailer.
The full release will take next year as we iron out the rest of the bugs and Pineapple Work makes the Nintendo Switch port.
That's it for now, the team is excited as f**k to release our first game!!!
What's new in 0.9.0?
Moon
The most noticeable change is being able to visit the Moon and build on it. The Moon gameplay is driven by Artemis contracts and only Moonship can be used to get there.
You can build 3 types of buildings on the Moon: Solar panels, Landing zones, and Habitats. Sending humans to the Moon is needed to unlock the Crew Spaceship. Sending Cargo Spaceships to Mars is still allowed without going to the Moon. Let me know if I should change anything about this.
New Spaceship Models
Just like the other rockets in previous updates, rykllan worked on refreshed models for the spaceship. All rockets have now been brought to the same level of detail.
New Mega LaunchPad Model
With new Spaceship models, we had to rework the LaunchPad and its animation to reflect the current one at Starbase. Lucas worked on the LaunchPad model and the catching arm and I did a nice little catching animation.
New Special Missions
A lot of new special missions have been added. Adrian worked hard on writing news articles for some of them.
Reworked Special Missions
When adding new special missions I thought that they spawned too randomly and with far too many at once. To change this, I distributed all of them across the gameplay. This means that you will now gradually get them as you play.
Some of the existing and new special missions got new educational descriptions and payload banners.
Launch Profiles when building LaunchPads
When placing a LaunchPad, you will now see in which direction the rocket will launch.
Added Satellite Models to Fairings
In 0.3.3 I removed satellite models because the models were not near the current level of detail. After rykllan and lucas created a few, I added them back. Lucas also made a nice Roadster model with Raptor engine attached to it, because why not xD.
New Droneship/Plane Models
And finally, the last major changes; a new Droneship and Plane model have been added, both made by rykllan.
Improvements
Some contracts now spawn instantly
Added Mars resources net change statistic to Mars details panel
Display more detailed Mars resources stat only in a tooltip
Improved Assistant and Scrap Engineer managers
Get full building cost if its destroyed right after its placed
Allow removing default landing zone on Mars and Moon if there is a different landing zone
Added confirmation before canceling a contract
Added a setting for mission reports
Allow canceling special offers (except gameplay-depending ones)
Deactivate building panels when you can't buy them
Remade Spaceship renders
Added "Requires new booster" indicator to payload list
Made Large Rocket be able to send payloads to Moon Orbit
Added "First Moon Landing" milestone
Remove building construction time from sandbox mode
Replaced landing upgrade icons with grid fin icons
Replaced capsule support icons with parachute icons
Allow free building repair on sandbox
Remove building tracker from solar farm
Rebalanced Managers Unlock requirements
Rebalanced Mars buildings
Added "Saving game..." in the corner instead of a notification
Changed save file naming scheme
Upped booster landing failure rate
Reordered milestones for them to actually make sense
Added Roadster Payload model
Added different sounds for money income and expenses
Added "Without Interest" achievement back
Decreased sandstorms amount
Improved currently built vehicles amount color
Improved random company names list
Changed "Earth-like planet" to "Unlimited"
Recalibrated Spaceship landing sphere
Up contract spawning amount
Add pictures to credits
Removed Earth to Earth feature
Removed Managers Speed Setting
Removed some incomplete languages
Updated SPATE logo
Added Dimosha to credits
Added eastereggs...
Bugfixes
BUG: Main Menu buttons weren't centered... :c
BUG: The camera sometimes froze
BUG: Sandstorms appeared when loading a game with terraformed Mars
BUG: You could refurbish non-reusable rockets when saving the game during its flight and then loading it again
- BUGPayloads that require a new booster could be invisibly launched on a capsule or spaceship using an already flown booster
BUG: Managers sometimes didn't launch player's own payloads
BUG: "Own" payloads check box didn't work
BUG: Spaceship landed on Mars after delivering its payload to Mars Orbit. It now parks on Parking Orbit and returns to Earth
BUG: When deleting a launchpad, it still appeared as an option in the Mission Setup window
BUG: News duplicated themselves
BUG: Assistant Manager sometimes didn't work
BUG: You couldn't remove a landing zone after a Spaceship that landed on it was scrapped
BUG: You could cancel the time cooldown of the Droneships after landing if you start another flight and abort it
BUG: Rockets were launched in the wrong direction when launching from Medium LaunchPad
BUG: Parking Orbit tracker on Mars was offset
BUG: Farm Field didn't have its own building banner
BUG: Special news didn't appear when accepting or declining a contract/offer
BUG: Right shift didn't work when holding it down to build multiple buildings or to take action without confirmation
BUG: "Fairing lost" showed when you launch a capsule or a spaceship
BUG: Tutorial is English in the Polish language
BUG: Typo "Buisness"
That's it for now, have fun playing, and thank you for a nice journey that took 3 years :)
Denis
(and rewriting-man Lucas)
Source
Changelog.gg summarizes and formats this update. How we read updates.
