HomeGamesUpdatesPricingMethodology
Steam News4 August 20187y ago

Update 1.3: The Nutricycle

:etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this..

Full notes

Full Earthtongue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Balance
changed:etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this.. honestly rather significant patch to bring you. This patch involves a very thorough rebalancing of the game, as well as increased visibility on some of the more esoteric features. The main focus of this patch is in fleshing out the Nutrient Cycle in the world. ===================== New Features: - When a fungus takes damage from starvation or thirst, it drops "Dead Fungus" on the ground. Dead Fungus rots into nutrient extremely slowly, but herbivores can eat it, preferentially choosing to do so over living fungus on the same tile. - Dead Fungus Mass counts as "Nutrient" when summing for the Nutrient Cap. Dead Fungus must be eaten so that the nutrient can be recycled back into the environment via waste emission and respiration (eating it will stop it from potentially pausing the nutrifall). - Bug corpse biomass contributes towards the Nutrient Sum as well, just like dead fungus it needs to be eaten so that the nutrient can be recylcled back into the environment. - Fungus that is at full health gains half of its sustain-hunger as plantfat, which, when starving, it is able to use to half the damage it takes from starvation. Plants drawing upon plantfat will release more dead fungus that usual. QOL/Visuals: - Additional metrics by species are present on their journal page (species-wide population, biomass, and most importantly: species age) - Arrows display the rate of intervention gain - Arrows display the relative nutrifall rate (very important for diagnosing the health of the world) - New markers on species journal entry buttons now easily inform the player whether or not a species is present at all in current world - Intervention Quantity text colors itself green to represent that interventions are at maximum capacity - Fires are visually enhanced by particle effects Rebalancing: - Fungal Hunger demands have been slightly reduced globally - Carnivorous fungi that swallow prey (Hungry Pod, Pitcher Stalk) now digest their meals a bit faster - Spore-Belching Fungi (Hungry Pod, Brown Pod) now belch a slightly more dramatic amount of spores - Tallstalk Fungi will now always attempt to reach at least a height of one above the ground. - All detrivores have had their lifespan extended by significant amounts, thus delaying egg laying. This is intended to reduce the severity of detrivores surviving off the bodies of their parents. - All detrivores have had their egg hatching time extended, hopefully producing effects similar to above. - Egg brood mechanics have been adjusted somewhat, occasionally an egg will produce 50% less brood (eggs always produce at least 1 young) to curb overpopulation issues. - Bug now decay much slower. Detrivore manure can expedite reconversion to nutrient. - Sticky Fungus touching bug corpses cause the bug corpses to decay significantly faster. - Initial Worldstate now has a minimum tile height of 2. - World Gen now generates three "spires" and two "chasms" on the map (they may not always be visible if they generate on top of existing extreme terrain). - Egg hatch times are no longer entirely predetermined, every egg has a random amount of hatch time extended to it. - Bugs that have laid a clutch of eggs cease feeding and allow themselves to waste away to prevent them from competing with their young. - Bugs require a stricter health condition to lay their eggs than before (Vit 75% -> Vit

Earthtongue changes

changed:etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this.. honestly rather significant patch to bring you. This patch involves a very thorough rebalancing of the game, as well as increased visibility on some of the more esoteric features. The main focus of this patch is in fleshing out the Nutrient Cycle in the world. ===================== New Features: - When a fungus takes damage from starvation or thirst, it drops "Dead Fungus" on the ground. Dead Fungus rots into nutrient extremely slowly, but herbivores can eat it, preferentially choosing to do so over living fungus on the same tile. - Dead Fungus Mass counts as "Nutrient" when summing for the Nutrient Cap. Dead Fungus must be eaten so that the nutrient can be recycled back into the environment via waste emission and respiration (eating it will stop it from potentially pausing the nutrifall). - Bug corpse biomass contributes towards the Nutrient Sum as well, just like dead fungus it needs to be eaten so that the nutrient can be recylcled back into the environment. - Fungus that is at full health gains half of its sustain-hunger as plantfat, which, when starving, it is able to use to half the damage it takes from starvation. Plants drawing upon plantfat will release more dead fungus that usual. QOL/Visuals: - Additional metrics by species are present on their journal page (species-wide population, biomass, and most importantly: species age) - Arrows display the rate of intervention gain - Arrows display the relative nutrifall rate (very important for diagnosing the health of the world) - New markers on species journal entry buttons now easily inform the player whether or not a species is present at all in current world - Intervention Quantity text colors itself green to represent that interventions are at maximum capacity - Fires are visually enhanced by particle effects Rebalancing: - Fungal Hunger demands have been slightly reduced globally - Carnivorous fungi that swallow prey (Hungry Pod, Pitcher Stalk) now digest their meals a bit faster - Spore-Belching Fungi (Hungry Pod, Brown Pod) now belch a slightly more dramatic amount of spores - Tallstalk Fungi will now always attempt to reach at least a height of one above the ground. - All detrivores have had their lifespan extended by significant amounts, thus delaying egg laying. This is intended to reduce the severity of detrivores surviving off the bodies of their parents. - All detrivores have had their egg hatching time extended, hopefully producing effects similar to above. - Egg brood mechanics have been adjusted somewhat, occasionally an egg will produce 50% less brood (eggs always produce at least 1 young) to curb overpopulation issues. - Bug now decay much slower. Detrivore manure can expedite reconversion to nutrient. - Sticky Fungus touching bug corpses cause the bug corpses to decay significantly faster. - Initial Worldstate now has a minimum tile height of 2. - World Gen now generates three "spires" and two "chasms" on the map (they may not always be visible if they generate on top of existing extreme terrain). - Egg hatch times are no longer entirely predetermined, every egg has a random amount of hatch time extended to it. - Bugs that have laid a clutch of eggs cease feeding and allow themselves to waste away to prevent them from competing with their young. - Bugs require a stricter health condition to lay their eggs than before (Vit 75% -> Vit

:etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this.. honestly rather significant patch to bring you. This patch involves a very thorough rebalancing of the game, as well as increased visibility on some of the more esoteric features. The main focus of this patch is in fleshing out the Nutrient Cycle in the world. ===================== New Features: - When a fungus takes damage from starvation or thirst, it drops "Dead Fungus" on the ground. Dead Fungus rots into nutrient extremely slowly, but herbivores can eat it, preferentially choosing to do so over living fungus on the same tile. - Dead Fungus Mass counts as "Nutrient" when summing for the Nutrient Cap. Dead Fungus must be eaten so that the nutrient can be recycled back into the environment via waste emission and respiration (eating it will stop it from potentially pausing the nutrifall). - Bug corpse biomass contributes towards the Nutrient Sum as well, just like dead fungus it needs to be eaten so that the nutrient can be recylcled back into the environment. - Fungus that is at full health gains half of its sustain-hunger as plantfat, which, when starving, it is able to use to half the damage it takes from starvation. Plants drawing upon plantfat will release more dead fungus that usual. QOL/Visuals: - Additional metrics by species are present on their journal page (species-wide population, biomass, and most importantly: species age) - Arrows display the rate of intervention gain - Arrows display the relative nutrifall rate (very important for diagnosing the health of the world) - New markers on species journal entry buttons now easily inform the player whether or not a species is present at all in current world - Intervention Quantity text colors itself green to represent that interventions are at maximum capacity - Fires are visually enhanced by particle effects Rebalancing: - Fungal Hunger demands have been slightly reduced globally - Carnivorous fungi that swallow prey (Hungry Pod, Pitcher Stalk) now digest their meals a bit faster - Spore-Belching Fungi (Hungry Pod, Brown Pod) now belch a slightly more dramatic amount of spores - Tallstalk Fungi will now always attempt to reach at least a height of one above the ground. - All detrivores have had their lifespan extended by significant amounts, thus delaying egg laying. This is intended to reduce the severity of detrivores surviving off the bodies of their parents. - All detrivores have had their egg hatching time extended, hopefully producing effects similar to above. - Egg brood mechanics have been adjusted somewhat, occasionally an egg will produce 50% less brood (eggs always produce at least 1 young) to curb overpopulation issues. - Bug now decay much slower. Detrivore manure can expedite reconversion to nutrient. - Sticky Fungus touching bug corpses cause the bug corpses to decay significantly faster. - Initial Worldstate now has a minimum tile height of 2. - World Gen now generates three "spires" and two "chasms" on the map (they may not always be visible if they generate on top of existing extreme terrain). - Egg hatch times are no longer entirely predetermined, every egg has a random amount of hatch time extended to it. - Bugs that have laid a clutch of eggs cease feeding and allow themselves to waste away to prevent them from competing with their young. - Bugs require a stricter health condition to lay their eggs than before (Vit 75% -> Vit

Source

Steam News / 4 August 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.