Repeated intro
Hey all! We have a pretty big update this time, most of this update's changes are based on feedback from players.
What changed
0 fixes2 additions1 change0 removals
- Store
- UI and audio
- Gameplay
addedAdded Day/Night cycle to improve world life - Added talking NPCs with daily schedules to increase immersion - Early sentence mini-games made free (more coming soon) - In app purchases removed from the game (option to purchase will remain if a purchase has already been made, account codes will continue to be provided to our school users and Patreon supporters) - Sentence categories added for review cards - Some improved 3D models - Improved window UI (should look smoother) - Added some UI FX - Decreased RAM usage by ~200MB, game now runs reliably with 3GB of RAM - Robots patrol their area and chase the player a bit - Robots are more varied in health and attack power - Robot difficulty (number and strength) scales as you rescue more humans - Dozens of new abilities/animations/FX added to robots (new abilities coming for Maco/humans in the next update)
addedThe team is working on some exciting updates coming up in the next few months: - Tasks and goals - Experience system - New modes of input for battles - New vehicles to unlock - 6 new languages - Multiple playable characters (including a blast from the past)
changedLet us know if you have any questions or have some ideas for future improvements.
Earthlingo changes
addedAdded Day/Night cycle to improve world life - Added talking NPCs with daily schedules to increase immersion - Early sentence mini-games made free (more coming soon) - In app purchases removed from the game (option to purchase will remain if a purchase has already been made, account codes will continue to be provided to our school users and Patreon supporters) - Sentence categories added for review cards - Some improved 3D models - Improved window UI (should look smoother) - Added some UI FX - Decreased RAM usage by ~200MB, game now runs reliably with 3GB of RAM - Robots patrol their area and chase the player a bit - Robots are more varied in health and attack power - Robot difficulty (number and strength) scales as you rescue more humans - Dozens of new abilities/animations/FX added to robots (new abilities coming for Maco/humans in the next update)
addedThe team is working on some exciting updates coming up in the next few months: - Tasks and goals - Experience system - New modes of input for battles - New vehicles to unlock - 6 new languages - Multiple playable characters (including a blast from the past)
changedLet us know if you have any questions or have some ideas for future improvements.
Added Day/Night cycle to improve world life - Added talking NPCs with daily schedules to increase immersion - Early sentence mini-games made free (more coming soon) - In app purchases removed from the game (option to purchase will remain if a purchase has already been made, account codes will continue to be provided to our school users and Patreon supporters) - Sentence categories added for review cards - Some improved 3D models - Improved window UI (should look smoother) - Added some UI FX - Decreased RAM usage by ~200MB, game now runs reliably with 3GB of RAM - Robots patrol their area and chase the player a bit - Robots are more varied in health and attack power - Robot difficulty (number and strength) scales as you rescue more humans - Dozens of new abilities/animations/FX added to robots (new abilities coming for Maco/humans in the next update)
The team is working on some exciting updates coming up in the next few months:
- Tasks and goals
- Experience system
- New modes of input for battles
- New vehicles to unlock
- 6 new languages
- Multiple playable characters
(including a blast from the past)
Let us know if you have any questions or have some ideas for future improvements.