What changed
0 fixes2 additions9 changes0 removals
- Events
- Balance
- UI and audio
changedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultOne of our first updates focuses on creating special or unexpected events that occur to break up the gameplay in normal attack waves.
changedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultAs you play through the normal waves and defeat the alien invaders, there is an increasing chance of encountering one of these unexpected events. Akin to Boss battles, but not always focused on a single entity, more of a boss event.
changedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultFighter Assault difficulty scales based on how deep into the normal waves you are. So getting a Fighter Assault while you're sub wave 10 will be pretty easy, unless your resources are low. But into the higher waves, 25 and up, you'll be facing down a couple hundred of those nasty fighters.
changedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultNotable Changes
addedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultAdded Fighter Assault Event
changedEarth: 9000 - Unexpected Events - Update 1 - Fighter AssaultIncreased ammo cost of Flare Pod
Earth: 9000 changes
changedOne of our first updates focuses on creating special or unexpected events that occur to break up the gameplay in normal attack waves.
changedAs you play through the normal waves and defeat the alien invaders, there is an increasing chance of encountering one of these unexpected events. Akin to Boss battles, but not always focused on a single entity, more of a boss event.
changedFighter Assault difficulty scales based on how deep into the normal waves you are. So getting a Fighter Assault while you're sub wave 10 will be pretty easy, unless your resources are low. But into the higher waves, 25 and up, you'll be facing down a couple hundred of those nasty fighters.
changedNotable Changes
addedAdded Fighter Assault Event
Earth: 9000 - Unexpected Events - Update 1 - Fighter Assault
One of our first updates focuses on creating special or unexpected events that occur to break up the gameplay in normal attack waves.
As you play through the normal waves and defeat the alien invaders, there is an increasing chance of encountering one of these unexpected events. Akin to Boss battles, but not always focused on a single entity, more of a boss event.
Fighter Assault difficulty scales based on how deep into the normal waves you are. So getting a Fighter Assault while you're sub wave 10 will be pretty easy, unless your resources are low. But into the higher waves, 25 and up, you'll be facing down a couple hundred of those nasty fighters.
Notable Changes
Added Fighter Assault Event
Increased ammo cost of Flare Pod
Flare missiles from Flare Pod using new audio, now less annoying
Adjusted debris clouds to be a bit more dynamic and react properly to Atomics
Minor bug fixes
We'll be working on more events in the coming days. Hope to have the Meteor Shower and Battleship in soon!
Take a look at a sample of the Fighter Assault