Full notes
Full EagleRoad:WorldRise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
“Eagle Road " is an open world 3D pigeon fighting game based on the law of the jungle, which emphasizes the concept of" the law of the jungle "; It is also a battle game centered on tasks and based on experience upgrades. It combines elements of role-playing, tactical strategy, and experience leveling.
The game is based on a vast open world and open universe, with the protagonists being the survivors of Earth - Yichun and Aladdin. With a "hawkish" combat style, they work together to complete one mission after another, pass one level after another, and ultimately defeat aliens to save Earth. Players are eagerly asking me when the release will be made. If everything goes smoothly, it is expected to be released on Singles' Day on November 11th after participating in the June New Product Festival. Besides being busy with development work, Uncle Long also tried out and tested in real time. Today, he played
"Eagle Road" for a while and recorded a trial video using the B-battle screen recording software to share with everyone! Please refer to the homepage. Please go to Steam to add your wish list. Your addition is the greatest support for the author! I would like to express my gratitude here. Eagle Road inherits the melee system 8x8=64 sets of martial arts and 5 types of weapons from the previous game "Dragon Road", and adds advanced firearms and weapons for interstellar combat! A very enjoyable 3D game based on the development world of meat pigeon levels! Uncle Long will definitely work hard to build up to expectations! Make sure to create a satisfying work for everyone to enjoy! The melee system, mission system, and guidance system of "Dragon Road" have all been relocated, and the UI style of the original Middle World has been optimized and upgraded. The two main characters also need to move over, and buying out the patent is unnecessary.
Source
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