EA SPORTS FC™ 26
Steam News 4 March 20262mo ago

EA SPORTS FC 26: FC 26 Title Update v1.5.0

Title Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. Gameplay Over the past few weeks, we’ve been closely following c…

Update log

Full EA SPORTS FC™ 26 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes7 additions16 changes0 removals
  • Gameplay
  • Events
  • Server
changedTitle Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. GameplayOver the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels. If you would like to share your FC 26 Feedback head over to the official EA SPORTS FC Discord .
changedTitle Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. GameplayWe appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes.
changedTitle Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. GameplayThe following changes have been made that affect PlayStyles, Passing, And Shooting:
changedPassingImproved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes.
addedPassingAdded the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls.
changedPassingReduced the accuracy of lofted passes.
Archetype Level Cap Increased the cap80 to 90Archetype Customisable PlayStyle Slots7 to 8

Title Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. Gameplay

Over the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels. If you would like to share your FC 26 Feedback head over to the official EA SPORTS FC Discord.

We appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes.

The following changes have been made that affect PlayStyles, Passing, And Shooting:

Passing

  • Improved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes.

  • Added the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls.

  • Reduced the accuracy of lofted passes.

  • By lofted passes, we are referring to double tapping the ground pass or through pass button

Power Shot

  • Improved the trajectory of Power Shots to increase the potential of scoring from longer ranges.

  • Increased Power Shot accuracy when taken with the Power Shot PlayStyle and PlayStyle+

Chip Shot

  • Tuned Chip Shots to be less likely to go wide.

  • Increased accuracy of Chip Shots.

    • Players with the Chip Shot PlayStyle perform Chip Shots with additional accuracy.

Tiki Taka PlayStyle

  • To avoid overly accurate passing and decrease some of the gap between passing with and without PlayStyles, the accuracy of ground and first-time passes with the Tiki Taka PlayStyle has been reduced.

  • Ground passes performed with Tiki Taka PlayStyle still benefit from the overall improvements in accuracy and speed listed above, ensuring the PlayStyle remains a useful attacking option.

Inventive PlayStyle

  • The accuracy of lofted ground and through passes using the Inventive PlayStyle and Inventive PlayStyle+ has been slightly increased.

    • This is to slightly compensate for the accuracy reduction to lofted passes mentioned in the passing section. With the PlayStyle+, lofted passes will still be slightly less accurate than before the patch

    • By lofted passes, we are referring to double tapping the ground pass or through pass button

Additional Gameplay Updates Positioning

  • Addressed an issue where attacking players could remain stationary after repositioning We’ve also made two updates to address certain areas of gameplay brought to our attention by the community.

  • Increased the speed of Fake Shot, Heel Chop, and Feint and Exit by 5%

  • Addressed an issue where attacking players could remain stationary after repositioning

Career

New Career content will be released over the next few weeks, including new Live Starting Points and ICONs in Player Career. Season 6 kicks off with adding Ronaldinho, Gareth Bale, Fernando Torres, and Aya Miyama to the rotation, with more ICONs to come in future weeks.

Alongside new content, we’ve also made the following changes regarding Live Starting points, Dynamic Development Plans, and player contracts:

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  • Introduced Dynamic Development Plans to Career to more closely reflect a player’s role

    • When starting a new save, Training Plans will be automatically pre-selected based on the player’s closest available role

    • For example, if a striker has a Target Forward role, that striker will be assigned to a Target Forward development plan rather than the default option

    • Dynamic Development Plans will adapt to Tactic changes to further aid player development across the season and ensure that players develop in line with your vision without constant manual update

  • Added a new visual Pitch Wear setting when starting a new save

    • This reflects seasonal weather conditions but will be to OFF by default

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  • Improved player contract extension behaviour when using the Normal setting

    • Players with less than a year on their contract will already be open to negotiation when you join a new club

    • At the start of a new season, around 50% of players with expiring contracts will be open to negotiation

    • If you start a Live Starting Point or switch to a new job mid-season, more players will be open to negotiation as you get closer to the end of the season

Clubs

The following Archetype changes have been made in Clubs, these changes will go live in a server release after Title Update 1.5.0:

  • Archetype Level Cap

    • Increased the cap from 80 to 90

  • Archetype Max Attributes

    • Increased the maximum range of Archetype-specific attributes

  • Archetype Customisable PlayStyle Slots

    • Increased from 7 to 8, unlocked at level 90

Thanks for checking out our latest Pitch Notes. We can’t wait for you to experience all the new changes and additions coming to EA SPORTS FC™ 26.

– The EA SPORTS FC Team

Source

Steam News / 4 March 2026

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