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Steam News26 August 20241y ago

Hotfix #4

Hello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on.

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Full Dyztopia: Post-Human RPG update

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Repeated intro

Hello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on. I also want to thank the community tab, content creators, and the Dyztopia discord for pointing out bugs and typos and contributing to the game's health. Some of these fixes have been live before this announcement but I wanted to document the changes.

What changed

2 fixes2 additions9 changes1 removal
  • UI and audio
  • Maps
  • Fixes
  • Balance
  • Gameplay
changedHello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on. I also want to thank the community tab, content creators, and the Dyztopia discord for pointing out bugs and typos and contributing to the game's health. Some of these fixes have been live before this announcement but I wanted to document the changes.
fixedFix Stage 4 and Stage 6 having event locks.
fixedFixed the Mini-Vendors sometimes disabling all dialogue.
changedKunai Strike change: Its Flash condition now activates at 0 MP. To prevent infinites, it has a +2 Cooldown when Exhausted.
removedSummons and Clones no longer benefit from level up bonuses
addedNew level formulas: HP on enemies got raised by about 7 per level, and flat stat bonuses properly implemented (This is like 1 point of stat per 10 levels.)

Dyztopia: Post-Human RPG changes

changedHello again! I am pretty happy with the state of Truth and Madness, and here are a list of fixes I've been working on. I also want to thank the community tab, content creators, and the Dyztopia discord for pointing out bugs and typos and contributing to the game's health. Some of these fixes have been live before this announcement but I wanted to document the changes.
fixedFix Stage 4 and Stage 6 having event locks.
fixedFixed the Mini-Vendors sometimes disabling all dialogue.
changedKunai Strike change: Its Flash condition now activates at 0 MP. To prevent infinites, it has a +2 Cooldown when Exhausted.
removedSummons and Clones no longer benefit from level up bonuses
  • Fix Stage 4 and Stage 6 having event locks.

  • Fixed the Mini-Vendors sometimes disabling all dialogue.

  • Kunai Strike change: Its Flash condition now activates at 0 MP. To prevent infinites, it has a +2 Cooldown when Exhausted.

  • Credits cleaned up.

  • Summons and Clones no longer benefit from level up bonuses

  • New level formulasHP on enemies got raised by about 7 per level, and flat stat bonuses properly implemented (This is like 1 point of stat per 10 levels.)
  • Super Bosses now have about +15 extra stats per difficulty.

  • Agility now gets level bonuses. Before it was just a flat stat, but now it increases by a % of their level.

  • Late game mobs that had two actions now only have two actions if they are the last one standing (This is to prevent a group of four mobs from going sicko mode)

  • Akira, Runi, Fredek all had their HP buffed

  • Fredek INT buffed

  • Poison Wave now down to 3MP.

  • In Kael's ending, he now uses the updated dialogue (and dialogue skips)

  • Final Zazz, Arch-Demon Capricorn, and the Stage 9 demons all got buffed. All hail Arch-Traffic

  • Retrogrades mostly nerfed. Retrogrades that introduce a mechanic (Like Libra and Scorpio) have greatly reduced HP compared to those that don't

  • Madness Mode Boss Transitions now look and sound smoother

  • Reworked some Battle Lab encounters

  • Stage 4 Boss in Madness made significantly harder.

Source

Steam News / 26 August 2024

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