Full notes
Full Dyztopia: Post-Human RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Dyztopia: Post-Human RPG changes
New Features
New sprite animations during the prologue bar scene.
New sprite animations when recruiting Chase or Edgar
Items now have different colored icons if they have an "element"
Added new Veggie items to balance the food element metagame.
New screen transition cards when completing and starting a chapter.
Balance Changes
Exhaust skills now exhaust you after the skill is done effectively taking a turn off of the Exhaustion. (This affects every Exhaust Skill except for Shadow Drop as that can be upgraded to remove the Exhaust anyway.)
Swallow Slash no longer has a cap on damage
Embue doesn't have restricted uses. Now attacks twice.
Eclipse added damage
Bug Fixes
Blood Berry and Rosethorn now properly kills opponents(Previously there would be a flag to keep them alive during the animation that wasn't being removed.)
Sandclock now properly disables if you move screens before the timer runs out.
If Kiyota was exactly Link 1 during her 3 Link event, change dialogue to better match that
Other News!
The OST is on YouTube now! Check it out! There are some songs missing as they were a part of asset packs but I uploaded what I could!
https://www.youtube.com/playlist?list=PLkXWl7HQEPHHm2GM2J5H0XxlJwtZTvtAR
I'm working on the sequel only revisiting Dyztopia for some quick updates. If you want to see progress on the sequel follow me on Twitter! Here's a thread explaining some of the new mechanics:
SPOILERS AHEAD CLICK AT YOUR OWN RISK IF YOU HAVEN'T COMPLETED THE GAME
Source
Changelog.gg summarizes and formats this update. How we read updates.
