Full notes
Full Dyztopia: Post-Human RPG update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Dyztopia: Post-Human RPG changes
Though Halloween may not be for a while, the people of Dyztopia celebrate Hallowere all month long! Talk to Asterisk and find yourself a shiny new costume. They come with a pallet swap, good stats, and a new move.
You have until the end of November before Asterisk puts them back on the shelf again!
New Features
New costumes! Some are pallet swaps, but Runi has a whole new sprite sheet. Each costume has it's own special move. Try them out! They're very affordable!
New Music for Twelve and Zazz Phase 1!
Here is Twelve's track: https://www.youtube.com/watch?v=Gz-Yk5sFc1c&list=LL&index=5&ab_channel=Bass
Balance Changes
Crow's Advantage now gives him +1 Hype if any enemy has an ailment
Mimic Family all have their defences raised
Degen Aura has been added to more enemies
Faceless now have "Hyper" i.e. bonus stats when hyped. Enemies like Siren and the Angels had this before.
Favorite and Adverse elements have been correctly implemented. You will now do bonus/reduced damage respectively.
Hard Battle Lab now has 20 stages instead of 19. Akari's battle is still the final one, but there is a new encounter before that.
Bug Fixes
Fixed a bug where passives would get disabled for no reason
Fixed points in 8-3 where you could get hit by a bomb into offscreen, or stuck between a fish
Fixed the propellers in 8-3 so they work more than once.
Fixed the Call Bot giving you infinite Fredek and Genesis syncs
Fixed Bypass moves sometimes display the incorrect damage number
Fixed the Minigame not resetting flags properly
Fixed the Minigame taking away all your money if you win. It's accurate to real-life gambling but incorrect nonetheless.
Animations now play about 5 frames slower. This is to reduce stutters when targeting enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
