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Steam News16 April 20262mo ago

v1.7.8 Quality of Life Improvements

This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update. Quality of Life Autosave can now be enabled in the settings at various time increments.

In this update3

Full notes

Full Dystopika update

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What changed

1 fix6 additions2 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedThis update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
addedQuality of LifeAutosave can now be enabled in the settings at various time increments.
addedQuality of LifeAutoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
addedQuality of LifeMod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
changedQuality of LifeWhen a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.
fixedBug fixesFixed a bug when cursor will disappear when Alt-Tabbing

Dystopika changes

addedThis update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
addedAutosave can now be enabled in the settings at various time increments.
addedAutoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
addedMod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
changedWhen a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.

This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.

Quality of Life

  • Autosave can now be enabled in the settings at various time increments.

  • Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.

  • Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.

  • When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.

Bug fixes

  • Fixed a bug when cursor will disappear when Alt-Tabbing

  • Removed some game controller events from UI navigation to prevent issues with some UI sliders.

ModKit v1.2.1

  • A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).

  • Prop Scaler can now target a specific transform for scaling

  • Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)

Source

Steam News / 16 April 2026

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