In this update3
Full notes
Full Dystopika update
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What changed
- Gameplay
- Fixes
- UI and audio
Dystopika changes
This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
Quality of Life
Autosave can now be enabled in the settings at various time increments.
Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.
Bug fixes
Fixed a bug when cursor will disappear when Alt-Tabbing
Removed some game controller events from UI navigation to prevent issues with some UI sliders.
ModKit v1.2.1
A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).
Prop Scaler can now target a specific transform for scaling
Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)
Source
Changelog.gg summarizes and formats this update. How we read updates.
