In this update3
Full notes
Full Dystopika update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
Dystopika changes
This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0
New ModKit Features
- ModdingMod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.
- ModdingProp Sub-groups have been added to allow for user-selectable variations of a prop.
Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.
Minor Changes
Volumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):
Low: Low resolution, max 4096 lights
Medium: Medium resolution, max 8192 lights
High: Medium Resolution, max 16384 lights
Ultra: High resolution, max 16384 lights
Modding: Mod Prop Scaler now allows you to lock scaling on local axes.
- ModdingLight Objects can now be disabled if an associated procbit is not active.
Bug fixes
Fixed a bug where Tile variants and ground tiles were not properly using the world seed after re-loading the save
Fixed a bug when linear camera movement in photo mode was easing movement.
Fixed a bug where the building preview would disappear when holding ALT
Source
Changelog.gg summarizes and formats this update. How we read updates.
