Full notes
Full Dystopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Dystopia 1.5.4
Dystopia is a state of mind, and you just need to be in it.
An awesome, persisting community Since the 1.5.3 release more than two years ago, the fantastic community at large has been continuing to play Dystopia nightly. Whether through Steam groups or our Discord Server, people gather to play through a game that means so much to them, and to us. Thank you to those that still play and to the fantastic help we've received in testing this patch.
Stats is back We've worked tirelessly under the hood over the last few years to bring back the Dystopia Stats website. It does not show anything at the moment, because as of this news post, we've rolled over the data. However, if you start playing in rounds, you'll be sure to see some fantastic data show up.
The Wiki is coming More on this later, but we're reviving the Dystopia Wiki, which took an extended hiatus.
We're excited to bring you these changes. Happy fragging.
Changes
New animation and sound for Assault Rifle secondary fire
Changed Tesla Rifle’s secondary max ammo usage to 25 instead of 20.
Add predetermined spread for Shotgun to make it more consistent, doubled pellet count to 14 and halved damage to 4
Minigun now applies slightly more knockback force on damaged players
Assault Rifle primary spread maxes out at 20 bullets rather than 40
Assault Rifle secondary fire’s pellets changed from 5 to 20, and damage-per-pellet from 15 to 6.
Assault Rifle secondary fire now has a static spread pattern
Grenade Launcher grenades will come out primed if the player is holding the right mouse click.
Reduced Grenade Launcher grenade delay timer from 0.3 to 0.1
Added basic Discord Rich Presence
Added dys_draw_relative_nametag_color which makes names appear red or green based on enemy or ally, defaults off
Set max FOV to 120
Implemented MiniMP3 for mp3 audio playback.
Undermine
EU1 is a bit easier to navigate to the button
Fortress
Added another turret to cover Corps Jack-In-Points
Tall ICE in cyberspace 3rd objective can now be shot through
Assemble
Fixed upload bug on last objective
Cybernetic
Fixed hostage getting stuck in floor
Coast
Map is now fully textured with a few props
Changed bomb defuse cracking time for 1st objective from 10 seconds to 20 seconds
Made 1st objective node in cyberspace easier to access
Removed 2nd objective lobby turret
Added a jack-in-point to 2nd objective to bypass regular cyberspace
Added some cyber floor in 3rd objective to allow changing orientation beyond gravity modifiers
Changed small data chunk to be worth 15%, up from 10%
Changed large data chunk to be worth 90%, up from 40%
Removed middle cyberspace area in 3rd objective that controls the doors
Meatspace is now open in 3rd objective by default allowing players to fight over the button more freely
Weak virus changed to 40% from 20%, strong virus changed to 60% from 40%, and lethal virus changed to 100% from 60% (to one-shot the objective.)
Removed awkward cube in cyberspace and relocated hatch and turret controls on 4th objective.
Added a 15 second Meatspace crack that compromises the system 20% at a time
Made hatch route in 4th objective stronger by removing a turret and adding a ladder
Corps can no longer pick up the virus and delete it by taking it to their spawn.
Updated Russian translation (thanks Blueberry!)
Bug Fixes
Make turrets lock onto and track players better, no more turret dancing
Fix Grenade Launcher grenade bug causing the player to not detonate grenades on the ground as fast intended.
Fix crash caused by the random music picker
Stats page now opens the Steam overlay rather than a VGUI window and points to the right location
Fix Tesla ball from going through dynamic objects
Source
Changelog.gg summarizes and formats this update. How we read updates.
