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Steam News16 October 20258mo ago

Patch Notes V0.10.33.27005

Greetings, Engineers! In our last update, we rolled out [Blueprints with Foundations] and the [New Multithreading System].

Full notes

Full Dyson Sphere Program update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Engineers!

What changed

5 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedIn our last update, we rolled out [Blueprints with Foundations] and the [New Multithreading System]. Since then, we’ve been keeping a close eye on your discussions and feedback — and we really appreciate all the ideas and reports you’ve shared with us! Based on your input, we’ve been hard at work polishing things up with a round of fixes and improvements.
addedChanges● Added an [Auto-Assign] mode to the advanced settings of multithreading system, which is selected by default. When enabled, the operating system will automatically assign logical processors to game threads.
addedChanges● Added an [Attack Dark Fog Buildings] toggle to the fleet panel in the combat interface, allowing players to control whether Icarus’ ground or space drone fleets attack Dark Fog structures.
changedChangesaccommodate the stack, the stacked items will be split before being input.
changedChanges● Newly saved blueprints will now be auto-selected in the [Blueprint Library].
addedChanges● Players can now directly enter blueprint mode from the [Planetary View].

In our last update, we rolled out [Blueprints with Foundations] and the [New Multithreading System]. Since then, we’ve been keeping a close eye on your discussions and feedback — and we really appreciate all the ideas and reports you’ve shared with us! Based on your input, we’ve been hard at work polishing things up with a round of fixes and improvements.

Here is today's full update log:

Verson 0.10.33.27005

[Changes]

● Added an [Auto-Assign] mode to the advanced settings of multithreading system, which is selected by default. When enabled, the operating system will automatically assign logical processors to game threads.

● Added an [Attack Dark Fog Buildings] toggle to the fleet panel in the combat interface, allowing players to control whether Icarus’ ground or space drone fleets attack Dark Fog structures.

● When a Splitter inputs stacked cargos into a Depot above it, if the slots in the Depot cannot fully

accommodate the stack, the stacked items will be split before being input.

● Newly saved blueprints will now be auto-selected in the [Blueprint Library].

● Players can now directly enter blueprint mode from the [Planetary View].

[Bugfix]

● Fixed a bug where thread affinity binding failures were not handled silently in certain system environments.

● Fixed an issue where the copied blueprint area might be slightly larger than the actual range when copying blueprints.

● Fixed a bug where Logistics Bots interact with Inventory might cause an error when viewing blueprint data.

● Fixed an issue where dragging the [Research Queue] after pausing game time in the [Tech Tree] would cause incorrect animation behavior.

● Fixed a bug that prevented pasting a Dyson Sphere blueprint with a text length exceeding 300,000 characters after copying it.

Source

Steam News / 16 October 2025

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