Full notes
Full Dynasty Feud update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
It has already been a week after the launch and it is time to make some changes from the feedback we have gathered. This are the changes we have made:
Gameplay Changes
Increment sacrifice time for People of the Sun. From 1.5 sec to 2.5 sec.
Huemac superball lasts 5 seconds now. If he does not catch the ball before this time, he will have to wait 5 seconds until he recovers it.
Allyson got her ammo reduced. From 12 to 6 bullets.
Gun reloading time has been increased from 0.3 seconds to 0.6 seconds per bullet. This change affects Allyson and Gilly.
Attracting Teddy bear from Ev4 cost now 1 point of energy instead of being free.
Lia can pick up the boomerang while doing a roll when it is stucked in the floor.
Reduced to 1 the number of Air dashes that Cuauhtli while in super.
Added cooldown between Mike's shieldbash attack.
Mike in super does not recover the spear after teleporting to it. The explosive teleport has a cooldown of 5 seconds without having the spear.
All the characters got the invulnerable time after spawning reduced from 2 to 0.5 seconds.
Bug Fixes
Solved an issue, causing players to join lobbies that have already started a match.
Solved some errors in the online synchronization that caused the game to crash or player desyncs.
Fixed an issue causing the game to crash if it was being executed from the executable, instead of directly from steam.
Solved a bug when using the keyboard when 4 controllers were plugged in.
More changes to come. We will do another update the next week, with more changes that did not got finished for this week update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
