Full notes
Full Dynaforce update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
Hello, Dynaforce V2.0 is now live. With this update, we have transitioned to the core concept of Dynaforce, which is the "low-poly" concept. We've made significant changes in Dynaforce.
Removed Game Modes:
Kill Confirmed
Rush
Search and Destroy
Game modes that are not part of our future update plans have been removed from Dynaforce because they deviated from the core concept.
In this update, we have also addressed several issues and made various improvements:
We resolved the issue of small appearances of enemy and friendly characters and added new characters.
Fixed the aiming issue.
Improved animations.
Conducted comprehensive optimization.
Reduced the number of maps to 2 and added new maps.
Additionally, we have made enhancements in VFX (Visual Effects) and SFX (Sound Effects).
Implemented various fixes.
Other Features We Plan to Introduce with Future Updates:
Tank and Helicopter System Artillery and Deployable Weapons
For sponsorship and communication, please contact us at exteerstudio@gmail.com.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
