Full notes
Full DYING UNDER NIGHTFALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
add a resolution selection * add the needed code logic into the DataManager and GameSettings * working on resolutionManager and option layout * add a function to switch between Full & Windows mode Ingame with F11 * add game start sequents, player comes throw portal or so... * changed clock animation * add a new feature to the lightballs, now near fog will be disable * changed level enviroment
fixed a camera bug in the gamemenue * fixed a bug, where the player got stuck on the edge of the boxes
Source
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