HomeGamesUpdatesPricingMethodology
Steam News3 October 20232y ago

Devlog: "The Work in Progress"

Its been long time of development and get in touch with you people, so we decided to share some quick things we made. We have a demo thats not ready for you to play cause its unplayable.

Full notes

Full Dying Byte Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
changedIts been long time of development and get in touch with you people, so we decided to share some quick things we made. We have a demo thats not ready for you to play cause its unplayable. We of corse want to share that with you but its worthwhile to be patience and work it more further to its better stage.
changedWhat we can promise for now is a playable demo in closed stage map with enemy waves and its basic or more advanced features.

Its been long time of development and get in touch with you people, so we decided to share some quick things we made. We have a demo thats not ready for you to play cause its unplayable. We of corse want to share that with you but its worthwhile to be patience and work it more further to its better stage.

We working on another project called Wireline GunFu Deathmatch (aka Wireline Contracts) which is low poly shooter that we will also release in the future on steam which we are prototyping here and will bring the base from it to Dying Byte and develop it as its befitting.

What we can promise for now is a playable demo in closed stage map with enemy waves and its basic or more advanced features.

We share with you 15 images that we took from the prototype build (everything might change, edited and polished to its better version). Stay cool, stay touched we are coming we don't forgot you. Piece!

Source

Steam News / 3 October 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.