Full notes
Full Dyer Expedition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Server
Dyer Expedition changes
Hi!
It's been a while but I've been working on an update for the demo. Most changes were behind the scenes and the biggest visible new thing is a new area at the end of the old version of the demo.
I'd like to thank Peter and Barny again for their relentless and unpaid QA testing of the game. The demo would have gone out with game breaking bugs without them.
After working on the game on and off for almost two years now (good lord that's way too long) and experiencing some major life events in between, I finally sat down to dedicate a large part of my week to the game again. In the last month I've been working on an overhaul of the demo and the game's foundation.
An upgrade from Unity 2020 LTS to Unity 2022.3 LTS for some much needed engine features (e. g. light cookies, decals, much less painful custom post-processing).
Lots of code refactoring and tossing out old junk thanks to having more experience with the engine.
No more baked lightmaps. They look awesome but baking lightmaps in Unity is a PITA and it slowed down development tenfold. A better understanding of Unity's lighting system allows me to approximate the current look really well I think.
All of this allows me to focus on building the game world and implementing gameplay without having to stop and wrestle with engine specific details.
If you have any feedback you can hop on to our Discord server or just use the Steam forum.
Discord: https://discord.gg/XXzPyCJECu
Steam forum: https://steamcommunity.com/app/2179390/discussions/
Source
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