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Steam News3 October 20205y ago

September Update

Wait it's October. Lame. Here's what's on deck - obviously the stuff currently in the unstable release, which I've learned doesn't work on Mac or Linux - Crossed a threshold finally and was able to break out some of the

Full notes

Full DwarfCorp update

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What changed

0 fixes0 additions2 changes0 removals
  • Compatibility
  • Gameplay
changedHere's what's on deck - obviously the stuff currently in the unstable release, which I've learned doesn't work on Mac or Linux -
changedWorking now on the reworked menu. The current one will continue to exist but you also get a 'favorites' bar where you can stick whatever commands you want.

Wait it's October. Lame.

Here's what's on deck - obviously the stuff currently in the unstable release, which I've learned doesn't work on Mac or Linux -

  • Crossed a threshold finally and was able to break out some of the entity updating in threads. Only been working toward that for almost two years...

  • Working now on the reworked menu. The current one will continue to exist but you also get a 'favorites' bar where you can stick whatever commands you want.

  • This is in the unstable - there's a tool to lay down pathing hints. It essentially marks voxels that dwarves should not cross.

  • Way back in the kickstarter (long before my time here) the colony would apparently be on an island. I'm thinking about bringing that back. I don't know that anyone actually likes or understands the 'overworld' I tried to implement, or the 'corporate' stuff.

Source

Steam News / 3 October 2020

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