Full notes
Full DwarfCorp update
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What changed
- Maps
- Gameplay
- Fixes
DwarfCorp changes
In this update...
Gold ore blocks now produce gold ore, which must be smelted.
Gold blocks join copper and iron blocks.
New biome - wetlands. Occurs where land is relatively low and wet.
New plant - bamboo. Grows in wetlands.
Employee info screen is now tabbed and includes some additional info.
Backpack isn't a separate dialog, and shows icons.
Digging now requires dwarves to equip picks. Miners come with a pick already so you won't notice - but this is the first step toward equipable items.
Why not make tables and chairs out of peppermint??
Kill things on the debug menu now uses the selection buffer so it will be more useful if you've got a pest problem.
Sliders on options screen show a value (where it makes sense)
Added confusing slider for species limit - 100% means 100% of the default limit of 15.
Building floor will now queue up a dig task first.
Fixed bug that let creatures spawn without beyond species limit.
Fixed bug that made craft icons vanish.
Added hotkey (esc) that closes popups.
Source
Changelog.gg summarizes and formats this update. How we read updates.
