Full notes
Full DwarfCorp update
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What changed
- Fixes
- Gameplay
- Performance
DwarfCorp changes
Another unstable update. In this update:
Fixed the weirdness with the brush and camera menus that got introduced in the last one.
The craft table now has a proper icon.
Candycanes no longer drop candy cane wood.
Pressing esc will close the menu and any of the windows on the bottom left.
On your zone list, for stockpiles, click "resources" then the content tab on the popup to see everything in that stockpile.
Employee backpack view now shows icons like your resource screen.
Resources are slightly better categorized.
Necromancers will no longer endlessly summon skeletons from your graveyard until the game crashes.
Corporate liasons now have some dialog explaining who they are.
Employees no longer sleep all at the same time, so fast forward to day has been removed.
Fancy ruins - they come in a lot more shapes now.
Fixed the tutorial hiliting GUI bits that were invisble.
Fixed trees staying green when chop task cancelled. Really didn't make sense for them to change color in the first place so now they don't.
Fixed dwarf swimming animations.
When ordering the crafting of multiple things the tasks will get combined into one task.
Source
Changelog.gg summarizes and formats this update. How we read updates.
