Full notes
Full DwarfCorp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
DwarfCorp changes
Some neat things in this one -
Rival factions now exist properly in the overworld. All of your political dealings will carry over from one colony to another so long as you're loading up the same overworld.
There can now be rival dwarf factions. Steam post image
Faction territories are per colony rather than per voxel. There's a toggle on the overworld screen to see them. Steam post image
Claiming a faction's land for your colony will piss them off.
Claiming land costs money. You'll need to make a profit to expand.
Trade envoys will carry far less cash and goods. Don't assume you can be instantly rich by being a murder hobo.
New corporate policy is that employees must pay for goods they consume. They aren't happy, but all dwarves will now pay when they eat or drink.
Source
Changelog.gg summarizes and formats this update. How we read updates.
