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Steam News22 June 20197y ago

Unstable update

Some neat things in this one - Rival factions now exist properly in the overworld. All of your political dealings will carry over from one colony to another so long as you're loading up the same overworld.

Full notes

Full DwarfCorp update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
addedThere can now be rival dwarf factions. Steam post image
changedClaiming land costs money. You'll need to make a profit to expand.
changedNew corporate policy is that employees must pay for goods they consume. They aren't happy, but all dwarves will now pay when they eat or drink.

DwarfCorp changes

addedThere can now be rival dwarf factions. Steam post image
changedClaiming land costs money. You'll need to make a profit to expand.
changedNew corporate policy is that employees must pay for goods they consume. They aren't happy, but all dwarves will now pay when they eat or drink.

Some neat things in this one -

  • Rival factions now exist properly in the overworld. All of your political dealings will carry over from one colony to another so long as you're loading up the same overworld.

  • There can now be rival dwarf factions. Steam post image

  • Faction territories are per colony rather than per voxel. There's a toggle on the overworld screen to see them. Steam post image

  • Claiming a faction's land for your colony will piss them off.

  • Claiming land costs money. You'll need to make a profit to expand.

  • Trade envoys will carry far less cash and goods. Don't assume you can be instantly rich by being a murder hobo.

  • New corporate policy is that employees must pay for goods they consume. They aren't happy, but all dwarves will now pay when they eat or drink.

Source

Steam News / 22 June 2019

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