The unstable branch has been updated to version 19.4.11. There is also an additional FNA unstable branch available for windows only (Linux and OSX already use FNA on the main branch).
Full notes
Full DwarfCorp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition1 change0 removals
Compatibility
Gameplay
Performance
Fixes
addedThe unstable branch has been updated to version 19.4.11. There is also an additional FNA unstable branch available for windows only (Linux and OSX already use FNA on the main branch). The FNA version is, all around, just plain better - but may not run on older systems. Users who can run it should, as they will enjoy improved performance and less issues with windows 10 randomly dropping their graphics device context. So what's in this update? First - deeper worlds! A change in the way chunks are stored on disc allowed us to make the depth of the world variable. When creating a new world you can choose to make it up to 128 levels deep. Honestly, it might be a bit too much!
changedNext, elevators. Dwarves use these to move quickly up and down, but each elevator can only carry one dwarf at a time. Dwarves can be quite lazy, so be careful where you put these as they might just line up waiting for them and take longer to get places. If you want to try these out, use the god menu (press g) and find 'elevator shaft' under 'spawn'. Their front end integration isn't done yet.
fixedFixed memory leak that slowly filled up video ram every time the game was saved.
fixedFixed the wrong rail tiles appearing when laying an S curve across an S curve in a way that, honestly, nobody would ever do because it's completely silly.
fixedFixed a crash involving necrophiliac animals (No seriously. Sometimes, two animals would choose to mate right before one died, and...)
DwarfCorp changes
addedThe unstable branch has been updated to version 19.4.11. There is also an additional FNA unstable branch available for windows only (Linux and OSX already use FNA on the main branch). The FNA version is, all around, just plain better - but may not run on older systems. Users who can run it should, as they will enjoy improved performance and less issues with windows 10 randomly dropping their graphics device context. So what's in this update? First - deeper worlds! A change in the way chunks are stored on disc allowed us to make the depth of the world variable. When creating a new world you can choose to make it up to 128 levels deep. Honestly, it might be a bit too much!
changedNext, elevators. Dwarves use these to move quickly up and down, but each elevator can only carry one dwarf at a time. Dwarves can be quite lazy, so be careful where you put these as they might just line up waiting for them and take longer to get places. If you want to try these out, use the god menu (press g) and find 'elevator shaft' under 'spawn'. Their front end integration isn't done yet.
fixedFixed memory leak that slowly filled up video ram every time the game was saved.
fixedFixed the wrong rail tiles appearing when laying an S curve across an S curve in a way that, honestly, nobody would ever do because it's completely silly.
fixedFixed a crash involving necrophiliac animals (No seriously. Sometimes, two animals would choose to mate right before one died, and...)
The unstable branch has been updated to version 19.4.11. There is also an additional FNA unstable branch available for windows only (Linux and OSX already use FNA on the main branch). The FNA version is, all around, just plain better - but may not run on older systems. Users who can run it should, as they will enjoy improved performance and less issues with windows 10 randomly dropping their graphics device context. So what's in this update? First - deeper worlds! A change in the way chunks are stored on disc allowed us to make the depth of the world variable. When creating a new world you can choose to make it up to 128 levels deep. Honestly, it might be a bit too much!
Next, elevators. Dwarves use these to move quickly up and down, but each elevator can only carry one dwarf at a time. Dwarves can be quite lazy, so be careful where you put these as they might just line up waiting for them and take longer to get places. If you want to try these out, use the god menu (press g) and find 'elevator shaft' under 'spawn'. Their front end integration isn't done yet.
Other changes:
The pause menu was upside down. Now it's not.
Prompt before quitting a game.
AutoScale wasn't being applied to all GUI elements.
Fixed memory leak that slowly filled up video ram every time the game was saved.
Fixed the wrong rail tiles appearing when laying an S curve across an S curve in a way that, honestly, nobody would ever do because it's completely silly.
Fixed a crash involving necrophiliac animals (No seriously. Sometimes, two animals would choose to mate right before one died, and...)
Lamps now grant a status buff.
Active buffs can be viewed from employee screen (click the stats)