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Steam News4 March 20264mo ago

Food fixes, AMA, community spotlight and more! 🍖 Dwarf Fortress Patch 53.11

Hey Urists, Alexandra here with with today’s patch and a bunch of community news! We've got an AMA on r/dwarffortress, some support for creating your own Dwarf Fortress gatherings and some cool stuff from the community.

In this update6

Full notes

Full Dwarf Fortress update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Urists,

What changed

8 fixes4 additions4 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • UI and audio
  • Store
addedPatch Notes 53.11Added item dimension check to strange moods to make sure they don't gather e.g. infinite cloth from hospital zones.
fixedPatch Notes 53.11Fixed crash issue with error-logging for certain modded languages.
fixedPatch Notes 53.11Fixed some potential multithreading stability issues.
addedPatch Notes 53.11Added some crash-proofing to conversations.
changedPatch Notes 53.11Worldgen now aborts instead of quitting the whole game when a raw object is missing.
fixedPatch Notes 53.11Fixed issue causing deletion of nemesis records for units.

Dwarf Fortress changes

addedAdded item dimension check to strange moods to make sure they don't gather e.g. infinite cloth from hospital zones.
fixedFixed crash issue with error-logging for certain modded languages.
fixedFixed some potential multithreading stability issues.
addedAdded some crash-proofing to conversations.
changedWorldgen now aborts instead of quitting the whole game when a raw object is missing.

Alexandra here with with today’s patch and a bunch of community news! We've got an AMA on r/dwarffortress, some support for creating your own Dwarf Fortress gatherings and some cool stuff from the community. But first, patch 53.11 from Tarn:

Patch Notes 53.11

Here's another routine patch. Notably, good food should make dwarves happier and they should seek out better food. I've been sick through February so the changes are a bit sparse, but I should be back at things now.

General updates

  • Made happy food thought levels easier to obtain (more in line with newer food values).

  • Dwarves seek good meals more aggressively and value better foods over worse ones more precisely.

  • Stopped dwarves from forgetting friends/grudges they rarely meet after a few years.

  • Added item dimension check to strange moods to make sure they don't gather e.g. infinite cloth from hospital zones.

  • Stopped world gen interrogations from sometimes disordering known site records.

  • Fixed crash issue with error-logging for certain modded languages.

  • Fixed some potential multithreading stability issues.

  • Added some crash-proofing to conversations.

  • Worldgen now aborts instead of quitting the whole game when a raw object is missing.

  • Fixed issue causing deletion of nemesis records for units.

  • Made several distance calculations euclidean instead of rectangular.

  • Fixed issue with temperature check so that certain items (butchery products etc.) respond to temperature properly.

  • Changed filesystem for certain setups to support UTF-8 strings.

  • Fixed problem causing party tactical AI settings to be unchangeable.

  • Fixed display problem for desired metal cages and chains in dungeons.

  • Fixed problem causing generated creatures to not be immune to their own poisons.

  • Stopped channeling in the undiggable underworld.

  • Made choreographers and composers use existing music and poems for their works instead of always making new ones.

  • Made werebeast types duplicate if necessary rather than creating blobs (only applies if werebeast curse number set higher than 72).

  • Fixed typo in angel descriptions.

AMA with Kitfox Publishing

Tanya, Tina and I are hosting an AMA on r/dwarffortress on March 9th at 11am ET. Ask us about Dwarf Fortress things, publishing things, anything you’d like! You can submit your questions before the AMA starts here and we'll answer in the same thread. Looking forward to chatting with you all on Monday!

Wanted: Your Siege Screenshots

Most of the screenshots on Steam are from community-made forts and we’d like to get some new ones showing off the siege fortifications. If you’d like to show off your fort (with credit) on the Dwarf Fortress store pages, send us your screenshots to info@kitfoxgames.com and include how you’d like to be credited.

Host your own Dwarf Fortress gathering!

In the past, we’ve hosted a few Dwarf Fortress fan meetups called The Fey Mood Society Gatherings during major events like PAX and Gamescom. Since we can’t always make it to those events, and there’s urists from all over the world, we’d like to support you in hosting your own Fey Mood Gathering. If you have a meetup planned for Dwarf Fortress fans, fill out this form and we might send you a merch package and other Dwarf Fortress goodies to use at your event.

Adventure Mode Vinyl Update

The Adventure Mode vinyls have started shipping! There’s still a few copies in stock so if you'd like to snag the limited edition version with exclusive colours, now is your chance. If you've already pre-ordered keep your eyes out for the mail.

Soundtrack Interview with Dabu and Simon

Speaking of music, Blindirl recently interviewed Dabu and Simon Swewer about the creation of the Dwarf Fortress soundtracks. It covers everything from the musical backgrounds of the composers, how the soundtracks were created and the trials and tribulations along the way. Give it a watch!

Mod Spotlight -HEWN (A Total Graphical Overhaul)

We wanted to shoutout phlegm7qmtvs for creating the first tileset mod for the Steam version. This mod transforms the game into a classic retro style inspired by traditional roguelikes like Caves of Qud and DF Classic.

https://steamcommunity.com/sharedfiles/filedetails/?id=3662002056

That's all for today, see you on Monday in the subreddit!

-Alexandra

Source

Steam News / 4 March 2026

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