Update history
Latest Dverghold updates
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- Dverghold
Graphics/UI Patch
Improved Post-Processing both visually and performance-wise Better support for different resolutions and aspect-ratios, including 21:9 widescreen Fixed various UI issues like character class descriptions now fitting int…
Announcement3 changesFixPerformance - Dverghold
Patch 1 August 4
Added another way to get into Heikir Dur's study, as it is in fact possible to lock yourself out with the pushable blocks Tweaked amount of gold parties get from mining
Announcement2 changesGameplay - Dverghold
Healer/Disease fix
Fixed some issues with curing diseases at the healer which could potentially cause diseases to remain active even after cure.
Announcement1 changeFix - Dverghold
Soft Lock Fix
Fixed an edge case where character were with the healer but all other hired recruits are dead and the player has no money to buy moree. The characters that were with the healer counted as alive and therefore, no pity re…
Announcement1 changeFix - Dverghold
Day Progression Fix
Fixed a bug where days would automatically progress sometimes on loading and days wouldn't properly progress on return from the dungeon
Announcement1 changeFix - Dverghold
Stuck Spike Fix
Fixed yet another bug where the player could get stuck on spike traps.
Announcement1 changeFix - Dverghold
Keybind Patch
Keybindings now actually always take effect.
Announcement - Dverghold
Offerings Patch July 31
Fixed a bug where offerings were not persisted between level transitions.
Announcement1 changeFix - Dverghold
diigging bug
Fixed a small bug where the player could sometimes still extract gold from already depleted rock
Announcement1 changeFix - Dverghold
Stuck Spike Bug Fix
Fixed a bug where the players could get stuck on spikes in the labyrinth of pain because a stele next to it blocked the way.
Announcement1 changeFix - Dverghold
Patch July 30
(Hopefully) fixed the issue where the screen goes red on certain systems with intel intel iGPUs. Fixed a bug where the portraits of Bodo Boulderfist and Saldis of Tetley wouldn't show up.
Announcement2 changesFixUI/audio - Dverghold
Patch: Ranged Weapons/doors bug
Fixed a bug that allowed you to shoot some ranged weapons through doors
Announcement1 changeFix - Dverghold
Dverghold releases as Early Access!
Dverghold available as Early Access starting on July 29, 6pm CET After long - and honestly, quite brutal - months of work, we're finally here. Dverghold Early Access goes live on Steam: a first-person grid-based dungeon…
Patch notes4 changesUI/audioBalance - Dverghold
Dverghold Development Update
Another quick update - we are currently working on finetuning the character deployment- and exhaustion-sytem. As mentioned in our last update, there will be a constant stream of recruits and you will need to switch up y…
Security6 changesGameplayBalance - Dverghold
Dverghold development update
Hello everyone! We've been a bit quiet the last weeks, but not because nothing was happening - quite the opposite. We are extremely busy working on getting the game ready for Early Access. A large part of our roadmap fo…
Security6 changesGameplayBalance - Dverghold
Localization added to Dverghold demo
We have started translating the Dverghold demo into different languages, starting with Japanese and Russian. Next on our list are German and Spanish (and hopefully Portoguese as well).
Announcement1 changeUI/audio

